diff options
Diffstat (limited to 'src/datavisualization/engine/shaders/colorOnY.frag')
-rw-r--r-- | src/datavisualization/engine/shaders/colorOnY.frag | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/datavisualization/engine/shaders/colorOnY.frag b/src/datavisualization/engine/shaders/colorOnY.frag index 80e54a61..caea959b 100644 --- a/src/datavisualization/engine/shaders/colorOnY.frag +++ b/src/datavisualization/engine/shaders/colorOnY.frag @@ -1,9 +1,11 @@ #version 120 uniform highp vec3 lightPosition_wrld; -uniform highp vec3 color_mdl; uniform highp float lightStrength; uniform highp float ambientStrength; +uniform sampler2D textureSampler; +uniform highp float gradMin; +uniform highp float gradHeight; varying highp vec3 position_wrld; varying highp vec3 normal_cmr; @@ -12,8 +14,8 @@ varying highp vec3 lightDirection_cmr; varying highp vec2 coords_mdl; void main() { - highp float heightMod = (coords_mdl.y * 0.3) + 0.7; // Add 30% black to the bottom - highp vec3 materialDiffuseColor = heightMod * color_mdl; + highp vec2 gradientUV = vec2(0.0, gradMin + ((coords_mdl.y + 1.0) * gradHeight)); + highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz; highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor; highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0); |