diff options
Diffstat (limited to 'src/datavisualization/engine/shaders/shadow.frag')
-rw-r--r-- | src/datavisualization/engine/shaders/shadow.frag | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/datavisualization/engine/shaders/shadow.frag b/src/datavisualization/engine/shaders/shadow.frag index 5309b5bb..6d212c08 100644 --- a/src/datavisualization/engine/shaders/shadow.frag +++ b/src/datavisualization/engine/shaders/shadow.frag @@ -5,6 +5,7 @@ uniform highp float ambientStrength; uniform highp float shadowQuality; uniform highp sampler2D textureSampler; uniform highp sampler2DShadow shadowMap; +uniform highp vec3 lightColor; varying highp vec4 shadowCoord; varying highp vec2 UV; @@ -38,8 +39,8 @@ highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216), void main() { highp vec3 materialDiffuseColor = texture2D(textureSampler, UV).rgb; - highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor; - highp vec3 materialSpecularColor = vec3(0.2, 0.2, 0.2); + highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor; + highp vec3 materialSpecularColor = lightColor * 0.2; highp vec3 n = normalize(normal_cmr); highp vec3 l = normalize(lightDirection_cmr); |