summaryrefslogtreecommitdiffstats
path: root/src/datavisualization/engine/shaders/shadow.frag
diff options
context:
space:
mode:
Diffstat (limited to 'src/datavisualization/engine/shaders/shadow.frag')
-rw-r--r--src/datavisualization/engine/shaders/shadow.frag5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/datavisualization/engine/shaders/shadow.frag b/src/datavisualization/engine/shaders/shadow.frag
index 5309b5bb..6d212c08 100644
--- a/src/datavisualization/engine/shaders/shadow.frag
+++ b/src/datavisualization/engine/shaders/shadow.frag
@@ -5,6 +5,7 @@ uniform highp float ambientStrength;
uniform highp float shadowQuality;
uniform highp sampler2D textureSampler;
uniform highp sampler2DShadow shadowMap;
+uniform highp vec3 lightColor;
varying highp vec4 shadowCoord;
varying highp vec2 UV;
@@ -38,8 +39,8 @@ highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216),
void main() {
highp vec3 materialDiffuseColor = texture2D(textureSampler, UV).rgb;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(0.2, 0.2, 0.2);
+ highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor * 0.2;
highp vec3 n = normalize(normal_cmr);
highp vec3 l = normalize(lightDirection_cmr);