diff options
Diffstat (limited to 'src/datavisualization/engine/shaders/shadow.vert')
-rw-r--r-- | src/datavisualization/engine/shaders/shadow.vert | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/datavisualization/engine/shaders/shadow.vert b/src/datavisualization/engine/shaders/shadow.vert index e29a8a30..0adcd43c 100644 --- a/src/datavisualization/engine/shaders/shadow.vert +++ b/src/datavisualization/engine/shaders/shadow.vert @@ -28,10 +28,10 @@ void main() { gl_Position = MVP * vec4(vertexPosition_mdl, 1.0); coords_mdl = vertexPosition_mdl.xy; shadowCoord = bias * depthMVP * vec4(vertexPosition_mdl, 1.0); - position_wrld = (M * vec4(vertexPosition_mdl, 1.0)).xyz; - vec3 vertexPosition_cmr = (V * M * vec4(vertexPosition_mdl, 1.0)).xyz; + position_wrld = vec4(M * vec4(vertexPosition_mdl, 1.0)).xyz; + vec3 vertexPosition_cmr = vec4(V * M * vec4(vertexPosition_mdl, 1.0)).xyz; eyeDirection_cmr = vec3(0.0, 0.0, 0.0) - vertexPosition_cmr; - lightDirection_cmr = (V * vec4(lightPosition_wrld, 0.0)).xyz; - normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz; + lightDirection_cmr = vec4(V * vec4(lightPosition_wrld, 0.0)).xyz; + normal_cmr = vec4(V * itM * vec4(vertexNormal_mdl, 0.0)).xyz; UV = vertexUV; } |