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-rw-r--r--src/datavisualization/engine/shaders/shadow.vert8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/datavisualization/engine/shaders/shadow.vert b/src/datavisualization/engine/shaders/shadow.vert
index e29a8a30..0adcd43c 100644
--- a/src/datavisualization/engine/shaders/shadow.vert
+++ b/src/datavisualization/engine/shaders/shadow.vert
@@ -28,10 +28,10 @@ void main() {
gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
coords_mdl = vertexPosition_mdl.xy;
shadowCoord = bias * depthMVP * vec4(vertexPosition_mdl, 1.0);
- position_wrld = (M * vec4(vertexPosition_mdl, 1.0)).xyz;
- vec3 vertexPosition_cmr = (V * M * vec4(vertexPosition_mdl, 1.0)).xyz;
+ position_wrld = vec4(M * vec4(vertexPosition_mdl, 1.0)).xyz;
+ vec3 vertexPosition_cmr = vec4(V * M * vec4(vertexPosition_mdl, 1.0)).xyz;
eyeDirection_cmr = vec3(0.0, 0.0, 0.0) - vertexPosition_cmr;
- lightDirection_cmr = (V * vec4(lightPosition_wrld, 0.0)).xyz;
- normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz;
+ lightDirection_cmr = vec4(V * vec4(lightPosition_wrld, 0.0)).xyz;
+ normal_cmr = vec4(V * itM * vec4(vertexNormal_mdl, 0.0)).xyz;
UV = vertexUV;
}