diff options
Diffstat (limited to 'src/datavisualization/engine/shaders/shadowNoTex.frag')
-rw-r--r-- | src/datavisualization/engine/shaders/shadowNoTex.frag | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/datavisualization/engine/shaders/shadowNoTex.frag b/src/datavisualization/engine/shaders/shadowNoTex.frag index d54efea9..b2e7adfc 100644 --- a/src/datavisualization/engine/shaders/shadowNoTex.frag +++ b/src/datavisualization/engine/shaders/shadowNoTex.frag @@ -3,9 +3,9 @@ uniform highp float lightStrength; uniform highp float ambientStrength; uniform highp float shadowQuality; -uniform highp vec3 color_mdl; +uniform highp vec4 color_mdl; uniform highp sampler2DShadow shadowMap; -uniform highp vec3 lightColor; +uniform highp vec4 lightColor; varying highp vec4 shadowCoord; varying highp vec3 position_wrld; @@ -32,8 +32,8 @@ highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216), void main() { highp vec3 materialDiffuseColor = color_mdl.rgb; - highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor; - highp vec3 materialSpecularColor = lightColor; + highp vec3 materialAmbientColor = lightColor.rgb * ambientStrength * materialDiffuseColor; + highp vec3 materialSpecularColor = lightColor.rgb; highp vec3 n = normalize(normal_cmr); highp vec3 l = normalize(lightDirection_cmr); |