diff options
Diffstat (limited to 'src/datavisualization/engine/shaders/surface_ES2.frag')
-rw-r--r-- | src/datavisualization/engine/shaders/surface_ES2.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/datavisualization/engine/shaders/surface_ES2.frag b/src/datavisualization/engine/shaders/surface_ES2.frag index a9aec528..7f40ba4d 100644 --- a/src/datavisualization/engine/shaders/surface_ES2.frag +++ b/src/datavisualization/engine/shaders/surface_ES2.frag @@ -11,7 +11,7 @@ uniform highp float lightStrength; uniform highp float ambientStrength; void main() { - highp vec2 gradientUV = vec2(0.5, (coords_mdl.y + 1.0) / 2.0); + highp vec2 gradientUV = vec2(0.0, (coords_mdl.y + 1.001) / 2.0); // ~1000 pixel texture, we need a margin for 1/1000 rounding error highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz; highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor; highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0); |