diff options
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/surface3drenderer.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index 9bee6b30..9121e37c 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -49,7 +49,6 @@ Surface3DRenderer::Surface3DRenderer(Surface3DController *controller) m_surfaceSliceFlatShader(0), m_surfaceSliceSmoothShader(0), m_selectionShader(0), - m_labelShader(0), m_heightNormalizer(0.0f), m_scaleX(0.0f), m_scaleY(0.0f), @@ -110,7 +109,6 @@ Surface3DRenderer::~Surface3DRenderer() delete m_surfaceGridShader; delete m_surfaceSliceFlatShader; delete m_surfaceSliceSmoothShader; - delete m_labelShader; } void Surface3DRenderer::initializeOpenGL() @@ -119,8 +117,6 @@ void Surface3DRenderer::initializeOpenGL() // Initialize shaders initSurfaceShaders(); - initLabelShaders(QStringLiteral(":/shaders/vertexLabel"), - QStringLiteral(":/shaders/fragmentLabel")); #if !defined(QT_OPENGL_ES_2) // Init depth shader (for shadows). Init in any case, easier to handle shadow activation if done via api. @@ -2956,14 +2952,6 @@ void Surface3DRenderer::initSurfaceShaders() handleShadowQualityChange(); } -void Surface3DRenderer::initLabelShaders(const QString &vertexShader, const QString &fragmentShader) -{ - if (m_labelShader) - delete m_labelShader; - m_labelShader = new ShaderHelper(this, vertexShader, fragmentShader); - m_labelShader->initialize(); -} - #if !defined(QT_OPENGL_ES_2) void Surface3DRenderer::initDepthShader() { |