diff options
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/surface3drenderer.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index 58f97b0a..ced4c789 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -1196,8 +1196,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) glEnable(GL_CULL_FACE); glCullFace(GL_FRONT); - Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, m_volumeTextureShader, - m_volumeTextureSliceShader, viewMatrix, + Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, viewMatrix, projectionViewMatrix, depthProjectionViewMatrix, m_depthTexture, m_shadowQualityToShader); @@ -1234,8 +1233,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) glDisableVertexAttribArray(m_depthShader->posAtt()); - Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, m_volumeTextureShader, - m_volumeTextureSliceShader, viewMatrix, + Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, viewMatrix, projectionViewMatrix, depthProjectionViewMatrix, m_depthTexture, m_shadowQualityToShader); @@ -1292,7 +1290,6 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) } m_surfaceGridShader->bind(); Abstract3DRenderer::drawCustomItems(RenderingSelection, m_surfaceGridShader, - m_volumeTextureShader, m_volumeTextureSliceShader, viewMatrix, projectionViewMatrix, depthProjectionViewMatrix, m_depthTexture, m_shadowQualityToShader); @@ -1864,8 +1861,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) } } - Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, m_volumeTextureShader, - m_volumeTextureSliceShader, viewMatrix, + Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, viewMatrix, projectionViewMatrix, depthProjectionViewMatrix, m_depthTexture, m_shadowQualityToShader); |