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+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the QtDataVisualization module.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the QtDataVisualization API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+
+#ifndef SURFACESERIESRENDERCACHE_P_H
+#define SURFACESERIESRENDERCACHE_P_H
+
+#include "datavisualizationglobal_p.h"
+#include "seriesrendercache_p.h"
+#include "qabstract3dseries_p.h"
+#include "qsurface3dseries_p.h"
+#include "surfaceobject_p.h"
+
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
+
+class Abstract3DRenderer;
+class ObjectHelper;
+class TextureHelper;
+
+class SurfaceSeriesRenderCache : public SeriesRenderCache
+{
+public:
+ SurfaceSeriesRenderCache();
+ virtual ~SurfaceSeriesRenderCache();
+
+ void populate(QSurface3DSeries *series, Abstract3DRenderer *renderer);
+ void cleanup(TextureHelper *texHelper);
+
+ inline bool surfaceVisible() const { return m_surfaceVisible; }
+ inline bool surfaceGridVisible() const { return m_surfaceGridVisible; }
+ inline bool isFlatShadingEnabled() const { return m_surfaceFlatShading; }
+ inline void setFlatShadingEnabled(bool enabled) { m_surfaceFlatShading = enabled; }
+ inline void setFlatChangeAllowed(bool allowed) { m_flatChangeAllowed = allowed; }
+ inline void setValid(bool valid) { m_valid = valid; }
+ inline bool isValid() const { return m_valid; }
+ inline SurfaceObject *surfaceObject() { return m_surfaceObj; }
+ inline SurfaceObject *sliceSurfaceObject() { return m_sliceSurfaceObj; }
+ inline const QRect sampleSpace() const { return m_sampleSpace; }
+ inline void setSampleSpace(const QRect &sampleSpace) { m_sampleSpace = sampleSpace; }
+ inline QSurface3DSeries *series() const { return static_cast<QSurface3DSeries *>(m_series); }
+ inline QSurfaceDataArray &dataArray() { return m_dataArray; }
+ inline QSurfaceDataArray &sliceDataArray() { return m_sliceDataArray; }
+ inline bool isSeriesVisible() const { return m_series->isVisible(); }
+ inline void setObjectDirty(bool state) { m_objectDirty = state; }
+ inline bool objectDirty() const { return m_objectDirty; }
+ inline void setSelectionTexture(GLuint texture) { m_selectionTexture = texture; }
+ inline GLuint selectionTexture() const { return m_selectionTexture; }
+ inline void setSelectionIdRange(uint start, uint end) { m_selectionIdStart = start;
+ m_selectionIdEnd = end; }
+ inline uint selectionIdStart() const { return m_selectionIdStart; }
+ inline bool isWithinIdRange(uint selection) const { return selection >= m_selectionIdStart &&
+ selection <= m_selectionIdEnd; }
+ inline bool isFlatStatusDirty() const { return m_flatStatusDirty; }
+ inline void setFlatStatusDirty(bool status) { m_flatStatusDirty = status; }
+
+protected:
+ bool m_surfaceVisible;
+ bool m_surfaceGridVisible;
+ bool m_surfaceFlatShading;
+ SurfaceObject *m_surfaceObj;
+ SurfaceObject *m_sliceSurfaceObj;
+ QRect m_sampleSpace;
+ QSurfaceDataArray m_dataArray;
+ QSurfaceDataArray m_sliceDataArray;
+ GLuint m_selectionTexture;
+ uint m_selectionIdStart;
+ uint m_selectionIdEnd;
+ bool m_flatChangeAllowed;
+ bool m_flatStatusDirty;
+
+ bool m_valid;
+ bool m_objectDirty;
+};
+
+QT_END_NAMESPACE_DATAVISUALIZATION
+
+#endif