diff options
Diffstat (limited to 'src/datavisualization/global/datavisualizationglobal_p.h')
-rw-r--r-- | src/datavisualization/global/datavisualizationglobal_p.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/datavisualization/global/datavisualizationglobal_p.h b/src/datavisualization/global/datavisualizationglobal_p.h new file mode 100644 index 00000000..4d6f1b33 --- /dev/null +++ b/src/datavisualization/global/datavisualizationglobal_p.h @@ -0,0 +1,52 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Digia Plc +** All rights reserved. +** For any questions to Digia, please use contact form at http://qt.digia.com +** +** This file is part of the QtDataVisualization module. +** +** Licensees holding valid Qt Enterprise licenses may use this file in +** accordance with the Qt Enterprise License Agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. +** +** If you have questions regarding the use of this file, please use +** contact form at http://qt.digia.com +** +****************************************************************************/ + +// +// W A R N I N G +// ------------- +// +// This file is not part of the QtDataVisualization API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. + +#ifndef DATAVISUALIZATIONGLOBAL_P_H +#define DATAVISUALIZATIONGLOBAL_P_H + +#include "qdatavisualizationglobal.h" +#include "qdatavisualizationenums.h" +#include <QOpenGLFunctions> +#include <QVector3D> +#include <QDebug> + +//#define ROTATE_ZOOM_SELECTION + +QT_DATAVISUALIZATION_BEGIN_NAMESPACE + +// Constants used in several files +// Compensation for z position; move all objects to positive z, as shader can't handle negative values correctly +const GLfloat zComp = 10.0f; +// Default light position. To have shadows working correctly, light should be as far as camera, or a bit further +// y position is added to the minimum height (or can be thought to be that much above or below the camera) +const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, zComp); +const GLfloat defaultRatio = 1.0f / 1.6f; // default aspect ratio 16:10 + +QT_DATAVISUALIZATION_END_NAMESPACE + +#endif // DATAVISUALIZATIONGLOBAL_P_H |