diff options
Diffstat (limited to 'src/datavisualization/global/datavisualizationglobal_p.h')
-rw-r--r-- | src/datavisualization/global/datavisualizationglobal_p.h | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/datavisualization/global/datavisualizationglobal_p.h b/src/datavisualization/global/datavisualizationglobal_p.h index 86b454c9..83af408a 100644 --- a/src/datavisualization/global/datavisualizationglobal_p.h +++ b/src/datavisualization/global/datavisualizationglobal_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2013 Digia Plc +** Copyright (C) 2014 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** @@ -30,12 +30,11 @@ #define DATAVISUALIZATIONGLOBAL_P_H #include "qdatavisualizationglobal.h" -#include "qdatavisualizationenums.h" #include <QOpenGLFunctions> #include <QVector3D> #include <QDebug> -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +QT_BEGIN_NAMESPACE_DATAVISUALIZATION // Constants used in several files // Distance from camera to origin @@ -46,10 +45,10 @@ static const GLfloat defaultRatio = 1.0f / 1.6f; // default aspect ratio 16:10 static const float gridLineOffset = 0.0001f; // Offset for lifting grid lines off background // Default light position. To have shadows working correctly, light should be as far as camera, or a bit further // y position is added to the minimum height (or can be thought to be that much above or below the camera) -static const QVector3D defaultLightPos(0.0f, 0.5f, 0.0f); -static const QVector3D zeroVector(0.0f, 0.0f, 0.0f); -static const QVector3D upVector(0.0f, 1.0f, 0.0f); -static const QVector3D cameraDistanceVector(0.0f, 0.0f, cameraDistance); +static const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, 0.0f); +static const QVector3D zeroVector = QVector3D(0.0f, 0.0f, 0.0f); +static const QVector3D upVector = QVector3D(0.0f, 1.0f, 0.0f); +static const QVector3D cameraDistanceVector = QVector3D(0.0f, 0.0f, cameraDistance); // Skip color == selection texture's background color static const QVector3D selectionSkipColor = QVector3D(255.0f, 255.0f, 255.0f); @@ -57,6 +56,6 @@ static const QVector3D invalidColorVector = QVector3D(-1.0f, -1.0f, -1.0f); static const GLfloat gradientTextureHeight = 1024.0f; static const GLfloat gradientTextureWidth = 2.0f; -QT_DATAVISUALIZATION_END_NAMESPACE +QT_END_NAMESPACE_DATAVISUALIZATION -#endif // DATAVISUALIZATIONGLOBAL_P_H +#endif |