diff options
Diffstat (limited to 'src/datavisualization/global/datavisualizationglobal_p.h')
-rw-r--r-- | src/datavisualization/global/datavisualizationglobal_p.h | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/src/datavisualization/global/datavisualizationglobal_p.h b/src/datavisualization/global/datavisualizationglobal_p.h index ce616ee7..cd1450f4 100644 --- a/src/datavisualization/global/datavisualizationglobal_p.h +++ b/src/datavisualization/global/datavisualizationglobal_p.h @@ -39,17 +39,25 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE // Constants used in several files // Distance from camera to origin -const GLfloat cameraDistance = 6.0f; +static const GLfloat cameraDistance = 6.0f; // Size of font to be used in label texture rendering. Doesn't affect the actual font size. -const int textureFontSize = 50; -const GLfloat defaultRatio = 1.0f / 1.6f; // default aspect ratio 16:10 -const float gridLineOffset = 0.0001f; // Offset for lifting grid lines off background +static const int textureFontSize = 50; +static const GLfloat defaultRatio = 1.0f / 1.6f; // default aspect ratio 16:10 +static const float gridLineOffset = 0.0001f; // Offset for lifting grid lines off background // Default light position. To have shadows working correctly, light should be as far as camera, or a bit further // y position is added to the minimum height (or can be thought to be that much above or below the camera) -const QVector3D defaultLightPos(0.0f, 0.5f, 0.0f); -const QVector3D zeroVector(0.0f, 0.0f, 0.0f); -const QVector3D upVector(0.0f, 1.0f, 0.0f); -const QVector3D cameraDistanceVector(0.0f, 0.0f, cameraDistance); +static const QVector3D defaultLightPos(0.0f, 0.5f, 0.0f); +static const QVector3D zeroVector(0.0f, 0.0f, 0.0f); +static const QVector3D upVector(0.0f, 1.0f, 0.0f); +static const QVector3D cameraDistanceVector(0.0f, 0.0f, cameraDistance); + +// Skip color == selection texture's background color +static const QVector3D selectionSkipColor = QVector3D(255.0f, 255.0f, 255.0f); +static const QVector3D invalidColorVector = QVector3D(-1.0f, -1.0f, -1.0f); +static const GLfloat gradientTextureHeight = 1024.0f; +static const GLfloat gradientTextureWidth = 2.0f; +// Relative margin for avoiding gradient overflow +static const GLfloat gradientMargin = 1.0f / gradientTextureHeight; QT_DATAVISUALIZATION_END_NAMESPACE |