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-rw-r--r--src/datavisualization/global/datavisualizationglobal_p.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/datavisualization/global/datavisualizationglobal_p.h b/src/datavisualization/global/datavisualizationglobal_p.h
index e448c1cb..71dc8a93 100644
--- a/src/datavisualization/global/datavisualizationglobal_p.h
+++ b/src/datavisualization/global/datavisualizationglobal_p.h
@@ -43,7 +43,11 @@ static const GLfloat cameraDistance = 6.0f;
// Size of font to be used in label texture rendering. Doesn't affect the actual font size.
static const int textureFontSize = 50;
static const GLfloat defaultRatio = 1.0f / 1.6f; // default aspect ratio 16:10
+#if !(defined QT_OPENGL_ES)
static const float gridLineOffset = 0.0001f; // Offset for lifting grid lines off background
+#else
+static const float gridLineOffset = 0.0035f; // Offset for lifting grid lines off background
+#endif
// Default light position. To have shadows working correctly, light should be as far as camera, or a bit further
// y position is added to the minimum height (or can be thought to be that much above or below the camera)
static const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, 0.0f);