summaryrefslogtreecommitdiffstats
path: root/src/datavisualization/input/q3dinputhandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/datavisualization/input/q3dinputhandler.cpp')
-rw-r--r--src/datavisualization/input/q3dinputhandler.cpp306
1 files changed, 260 insertions, 46 deletions
diff --git a/src/datavisualization/input/q3dinputhandler.cpp b/src/datavisualization/input/q3dinputhandler.cpp
index f0044096..43cee84e 100644
--- a/src/datavisualization/input/q3dinputhandler.cpp
+++ b/src/datavisualization/input/q3dinputhandler.cpp
@@ -18,19 +18,20 @@
#include "datavisualizationglobal_p.h"
#include "q3dinputhandler_p.h"
+#include "abstract3dcontroller_p.h"
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
-const int minZoomLevel = 10;
-const int halfSizeZoomLevel = 50;
-const int oneToOneZoomLevel = 100;
-const int maxZoomLevel = 500;
+static const int halfSizeZoomLevel = 50;
+static const int oneToOneZoomLevel = 100;
+static const int driftTowardCenterLevel = 175;
+static const float wheelZoomDrift = 0.1f;
-const int nearZoomRangeDivider = 12;
-const int midZoomRangeDivider = 60;
-const int farZoomRangeDivider = 120;
+static const int nearZoomRangeDivider = 12;
+static const int midZoomRangeDivider = 60;
+static const int farZoomRangeDivider = 120;
-const float rotationSpeed = 100.0f;
+static const float rotationSpeed = 100.0f;
/*!
* \class Q3DInputHandler
@@ -55,12 +56,61 @@ const float rotationSpeed = 100.0f;
* \l {QAbstract3DGraph::selectionMode}{selection mode}.
* \row
* \li Mouse wheel
- * \li Zoom in/out within default range (10...500%).
+ * \li Zoom in/out within the allowable zoom range set for Q3DCamera.
* \row
* \li Left click on the primary view when the secondary view is visible
* \li Closes the secondary view.
* \note Secondary view is available only for Q3DBars and Q3DSurface graphs.
* \endtable
+ *
+ * Rotation, zoom, and selection can each be individually disabled using
+ * corresponding properties of this class.
+ */
+
+/*!
+ * \qmltype InputHandler3D
+ * \inqmlmodule QtDataVisualization
+ * \since QtDataVisualization 1.2
+ * \ingroup datavisualization_qml
+ * \instantiates Q3DInputHandler
+ * \brief Basic wheel mouse based input handler.
+ *
+ * InputHandler3D is the basic input handler for wheel mouse type of input devices.
+ *
+ * See Q3DInputHandler documentation for more details.
+ */
+
+/*!
+ * \qmlproperty bool InputHandler3D::rotationEnabled
+ * \since QtDataVisualization 1.2
+ *
+ * This property specifies if this input handler allows graph rotation.
+ * Defaults to \c{true}.
+ */
+
+/*!
+ * \qmlproperty bool InputHandler3D::zoomEnabled
+ * \since QtDataVisualization 1.2
+ *
+ * This property specifies if this input handler allows graph zooming.
+ * Defaults to \c{true}.
+ */
+
+/*!
+ * \qmlproperty bool InputHandler3D::selectionEnabled
+ * \since QtDataVisualization 1.2
+ *
+ * This property specifies if this input handler allows selection from the graph.
+ * Defaults to \c{true}.
+ */
+
+/*!
+ * \qmlproperty bool InputHandler3D::zoomAtTargetEnabled
+ * \since QtDataVisualization 1.2
+ *
+ * This property specifies if zooming changes the camera target to the position of the input
+ * at the time of the zoom.
+ * Defaults to \c{true}.
*/
/*!
@@ -92,29 +142,35 @@ void Q3DInputHandler::mousePressEvent(QMouseEvent *event, const QPoint &mousePos
Q_UNUSED(mousePos);
#else
if (Qt::LeftButton == event->button()) {
- if (scene()->isSlicingActive()) {
- if (scene()->isPointInPrimarySubView(mousePos))
+ if (isSelectionEnabled()) {
+ if (scene()->isSlicingActive()) {
+ if (scene()->isPointInPrimarySubView(mousePos))
+ setInputView(InputViewOnPrimary);
+ else if (scene()->isPointInSecondarySubView(mousePos))
+ setInputView(InputViewOnSecondary);
+ else
+ setInputView(InputViewNone);
+ } else {
+ // update mouse positions to prevent jumping when releasing or repressing a button
+ setInputPosition(mousePos);
+ scene()->setSelectionQueryPosition(mousePos);
setInputView(InputViewOnPrimary);
- else if (scene()->isPointInSecondarySubView(mousePos))
- setInputView(InputViewOnSecondary);
- else
- setInputView(InputViewNone);
- } else {
- // update mouse positions to prevent jumping when releasing or repressing a button
- setInputPosition(mousePos);
- scene()->setSelectionQueryPosition(mousePos);
- setInputView(InputViewOnPrimary);
- d_ptr->m_inputState = QAbstract3DInputHandlerPrivate::InputStateSelecting;
+ d_ptr->m_inputState = QAbstract3DInputHandlerPrivate::InputStateSelecting;
+ }
}
} else if (Qt::MiddleButton == event->button()) {
- // reset rotations
- setInputPosition(QPoint(0, 0));
+ if (isRotationEnabled()) {
+ // reset rotations
+ setInputPosition(QPoint(0, 0));
+ }
} else if (Qt::RightButton == event->button()) {
- // disable rotating when in slice view
- if (!scene()->isSlicingActive())
- d_ptr->m_inputState = QAbstract3DInputHandlerPrivate::InputStateRotating;
- // update mouse positions to prevent jumping when releasing or repressing a button
- setInputPosition(mousePos);
+ if (isRotationEnabled()) {
+ // disable rotating when in slice view
+ if (!scene()->isSlicingActive())
+ d_ptr->m_inputState = QAbstract3DInputHandlerPrivate::InputStateRotating;
+ // update mouse positions to prevent jumping when releasing or repressing a button
+ setInputPosition(mousePos);
+ }
}
#endif
}
@@ -148,7 +204,8 @@ void Q3DInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos)
#if defined(Q_OS_IOS)
Q_UNUSED(mousePos);
#else
- if (QAbstract3DInputHandlerPrivate::InputStateRotating == d_ptr->m_inputState) {
+ if (QAbstract3DInputHandlerPrivate::InputStateRotating == d_ptr->m_inputState
+ && isRotationEnabled()) {
// Calculate mouse movement since last frame
float xRotation = scene()->activeCamera()->xRotation();
float yRotation = scene()->activeCamera()->yRotation();
@@ -174,34 +231,191 @@ void Q3DInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos)
*/
void Q3DInputHandler::wheelEvent(QWheelEvent *event)
{
- // disable zooming if in slice view
- if (scene()->isSlicingActive())
- return;
+ if (isZoomEnabled()) {
+ // disable zooming if in slice view
+ if (scene()->isSlicingActive())
+ return;
- // Adjust zoom level based on what zoom range we're in.
- int zoomLevel = scene()->activeCamera()->zoomLevel();
- if (zoomLevel > oneToOneZoomLevel)
- zoomLevel += event->angleDelta().y() / nearZoomRangeDivider;
- else if (zoomLevel > halfSizeZoomLevel)
- zoomLevel += event->angleDelta().y() / midZoomRangeDivider;
- else
- zoomLevel += event->angleDelta().y() / farZoomRangeDivider;
- if (zoomLevel > maxZoomLevel)
- zoomLevel = maxZoomLevel;
- else if (zoomLevel < minZoomLevel)
- zoomLevel = minZoomLevel;
+ // Adjust zoom level based on what zoom range we're in.
+ Q3DCamera *camera = scene()->activeCamera();
+ int zoomLevel = int(camera->zoomLevel());
+ const int minZoomLevel = int(camera->minZoomLevel());
+ const int maxZoomLevel = int(camera->maxZoomLevel());
+ if (zoomLevel > oneToOneZoomLevel)
+ zoomLevel += event->angleDelta().y() / nearZoomRangeDivider;
+ else if (zoomLevel > halfSizeZoomLevel)
+ zoomLevel += event->angleDelta().y() / midZoomRangeDivider;
+ else
+ zoomLevel += event->angleDelta().y() / farZoomRangeDivider;
+ zoomLevel = qBound(minZoomLevel, zoomLevel, maxZoomLevel);
- scene()->activeCamera()->setZoomLevel(zoomLevel);
+ if (isZoomAtTargetEnabled()) {
+ scene()->setGraphPositionQuery(event->pos());
+ d_ptr->m_zoomAtTargetPending = true;
+ // If zoom at target is enabled, we don't want to zoom yet, as that causes
+ // jitter. Instead, we zoom next frame, when we apply the camera position.
+ d_ptr->m_requestedZoomLevel = zoomLevel;
+ d_ptr->m_driftMultiplier = wheelZoomDrift;
+ } else {
+ camera->setZoomLevel(zoomLevel);
+ }
+ }
+}
+
+/*!
+ * \property Q3DInputHandler::rotationEnabled
+ * \since QtDataVisualization 1.2
+ *
+ * This property specifies if this input handler allows graph rotation.
+ * Defaults to \c{true}.
+ */
+void Q3DInputHandler::setRotationEnabled(bool enable)
+{
+ if (d_ptr->m_rotationEnabled != enable) {
+ d_ptr->m_rotationEnabled = enable;
+ emit rotationEnabledChanged(enable);
+ }
+}
+
+bool Q3DInputHandler::isRotationEnabled() const
+{
+ return d_ptr->m_rotationEnabled;
+}
+
+/*!
+ * \property Q3DInputHandler::zoomEnabled
+ * \since QtDataVisualization 1.2
+ *
+ * This property specifies if this input handler allows graph zooming.
+ * Defaults to \c{true}.
+ */
+void Q3DInputHandler::setZoomEnabled(bool enable)
+{
+ if (d_ptr->m_zoomEnabled != enable) {
+ d_ptr->m_zoomEnabled = enable;
+ emit zoomEnabledChanged(enable);
+ }
+}
+
+bool Q3DInputHandler::isZoomEnabled() const
+{
+ return d_ptr->m_zoomEnabled;
+}
+
+/*!
+ * \property Q3DInputHandler::selectionEnabled
+ * \since QtDataVisualization 1.2
+ *
+ * This property specifies if this input handler allows selection from the graph.
+ * Defaults to \c{true}.
+ */
+void Q3DInputHandler::setSelectionEnabled(bool enable)
+{
+ if (d_ptr->m_selectionEnabled != enable) {
+ d_ptr->m_selectionEnabled = enable;
+ emit selectionEnabledChanged(enable);
+ }
+}
+
+bool Q3DInputHandler::isSelectionEnabled() const
+{
+ return d_ptr->m_selectionEnabled;
+}
+
+/*!
+ * \property Q3DInputHandler::zoomAtTargetEnabled
+ * \since QtDataVisualization 1.2
+ *
+ * This property specifies if zooming should change the camera target so that the zoomed point
+ * of the graph stays at the same location after the zoom.
+ * Defaults to \c{true}.
+ */
+void Q3DInputHandler::setZoomAtTargetEnabled(bool enable)
+{
+ if (d_ptr->m_zoomAtTargetEnabled != enable) {
+ d_ptr->m_zoomAtTargetEnabled = enable;
+ emit zoomAtTargetEnabledChanged(enable);
+ }
+}
+
+bool Q3DInputHandler::isZoomAtTargetEnabled() const
+{
+ return d_ptr->m_zoomAtTargetEnabled;
}
Q3DInputHandlerPrivate::Q3DInputHandlerPrivate(Q3DInputHandler *q)
: q_ptr(q),
- m_inputState(QAbstract3DInputHandlerPrivate::InputStateNone)
+ m_inputState(QAbstract3DInputHandlerPrivate::InputStateNone),
+ m_rotationEnabled(true),
+ m_zoomEnabled(true),
+ m_selectionEnabled(true),
+ m_zoomAtTargetEnabled(true),
+ m_zoomAtTargetPending(false),
+ m_controller(0),
+ m_requestedZoomLevel(0.0f),
+ m_driftMultiplier(0.0f)
{
+ QObject::connect(q, &QAbstract3DInputHandler::sceneChanged,
+ this, &Q3DInputHandlerPrivate::handleSceneChange);
}
Q3DInputHandlerPrivate::~Q3DInputHandlerPrivate()
{
}
+void Q3DInputHandlerPrivate::handleSceneChange(Q3DScene *scene)
+{
+ if (scene) {
+ if (m_controller) {
+ QObject::disconnect(m_controller, &Abstract3DController::queriedGraphPositionChanged,
+ this, &Q3DInputHandlerPrivate::handleQueriedGraphPositionChange);
+ }
+
+ m_controller = qobject_cast<Abstract3DController *>(scene->parent());
+
+ if (m_controller) {
+ QObject::connect(m_controller, &Abstract3DController::queriedGraphPositionChanged,
+ this, &Q3DInputHandlerPrivate::handleQueriedGraphPositionChange);
+ }
+ }
+}
+
+void Q3DInputHandlerPrivate::handleQueriedGraphPositionChange()
+{
+ if (m_zoomAtTargetPending) {
+ // Check if the zoom point is on graph
+ QVector3D newTarget = m_controller->queriedGraphPosition();
+ float currentZoom = m_requestedZoomLevel;
+ float previousZoom = q_ptr->scene()->activeCamera()->zoomLevel();
+ q_ptr->scene()->activeCamera()->setZoomLevel(currentZoom);
+ float diffAdj = 0.0f;
+
+ // If zooming in/out outside the graph, or zooming out after certain point,
+ // move towards the center.
+ if ((qAbs(newTarget.x()) > 1.0f
+ || qAbs(newTarget.y()) > 1.0f
+ || qAbs(newTarget.z()) > 1.0f)
+ || (previousZoom > currentZoom && currentZoom <= driftTowardCenterLevel)) {
+ newTarget = zeroVector;
+ // Add some extra correction so that we actually reach the center eventually
+ diffAdj = m_driftMultiplier;
+ if (previousZoom > currentZoom)
+ diffAdj *= 2.0f; // Correct towards center little more when zooming out
+ }
+
+ float zoomFraction = 1.0f - (previousZoom / currentZoom);
+
+ // Adjust camera towards the zoom point, attempting to keep the cursor at same graph point
+ QVector3D oldTarget = q_ptr->scene()->activeCamera()->target();
+ QVector3D origDiff = newTarget - oldTarget;
+ QVector3D diff = origDiff * zoomFraction + (origDiff.normalized() * diffAdj);
+ if (diff.length() > origDiff.length())
+ diff = origDiff;
+ q_ptr->scene()->activeCamera()->setTarget(oldTarget + diff);
+
+ if (q_ptr->scene()->selectionQueryPosition() == Q3DScene::invalidSelectionPoint())
+ m_zoomAtTargetPending = false;
+ }
+}
+
QT_END_NAMESPACE_DATAVISUALIZATION