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-rw-r--r--src/datavisualization/input/qtouch3dinputhandler.cpp122
1 files changed, 77 insertions, 45 deletions
diff --git a/src/datavisualization/input/qtouch3dinputhandler.cpp b/src/datavisualization/input/qtouch3dinputhandler.cpp
index 30f31d4a..5d62922b 100644
--- a/src/datavisualization/input/qtouch3dinputhandler.cpp
+++ b/src/datavisualization/input/qtouch3dinputhandler.cpp
@@ -66,6 +66,22 @@ const int maxZoomLevel = 500;
* \li Closes the secondary view.
* \note Secondary view is available only for Q3DBars and Q3DSurface graphs.
* \endtable
+ *
+ * Rotation, zoom, and selection can each be individually disabled using
+ * corresponding Q3DInputHandler properties.
+ */
+
+/*!
+ * \qmltype TouchInputHandler3D
+ * \inqmlmodule QtDataVisualization
+ * \since QtDataVisualization 1.2
+ * \ingroup datavisualization_qml
+ * \instantiates QTouch3DInputHandler
+ * \brief Basic touch display based input handler.
+ *
+ * TouchInputHandler3D is the basic input handler for touch screen devices.
+ *
+ * See QTouch3DInputHandler documentation for more details.
*/
/*!
@@ -104,29 +120,38 @@ void QTouch3DInputHandler::touchEvent(QTouchEvent *event)
// Flush input state
d_ptr->m_inputState = QAbstract3DInputHandlerPrivate::InputStateNone;
if (scene()->isSlicingActive()) {
- if (scene()->isPointInPrimarySubView(pointerPos.toPoint()))
- setInputView(InputViewOnPrimary);
- else if (scene()->isPointInSecondarySubView(pointerPos.toPoint()))
- setInputView(InputViewOnSecondary);
- else
- setInputView(InputViewNone);
+ if (isSelectionEnabled()) {
+ if (scene()->isPointInPrimarySubView(pointerPos.toPoint()))
+ setInputView(InputViewOnPrimary);
+ else if (scene()->isPointInSecondarySubView(pointerPos.toPoint()))
+ setInputView(InputViewOnSecondary);
+ else
+ setInputView(InputViewNone);
+ }
} else {
// Handle possible tap-and-hold selection
- d_ptr->m_startHoldPos = pointerPos;
- d_ptr->m_touchHoldPos = d_ptr->m_startHoldPos;
- d_ptr->m_holdTimer->start();
- setInputView(InputViewOnPrimary);
+ if (isSelectionEnabled()) {
+ d_ptr->m_startHoldPos = pointerPos;
+ d_ptr->m_touchHoldPos = d_ptr->m_startHoldPos;
+ d_ptr->m_holdTimer->start();
+ setInputView(InputViewOnPrimary);
+ }
// Start rotating
- d_ptr->m_inputState = QAbstract3DInputHandlerPrivate::InputStateRotating;
- setInputPosition(pointerPos.toPoint());
+ if (isRotationEnabled()) {
+ d_ptr->m_inputState = QAbstract3DInputHandlerPrivate::InputStateRotating;
+ setInputPosition(pointerPos.toPoint());
+ setInputView(InputViewOnPrimary);
+ }
}
} else if (event->type() == QEvent::TouchEnd) {
setInputView(InputViewNone);
d_ptr->m_holdTimer->stop();
// Handle possible selection
if (!scene()->isSlicingActive()
- && QAbstract3DInputHandlerPrivate::InputStatePinching != d_ptr->m_inputState)
+ && QAbstract3DInputHandlerPrivate::InputStatePinching
+ != d_ptr->m_inputState) {
d_ptr->handleSelection(pointerPos);
+ }
} else if (event->type() == QEvent::TouchUpdate) {
if (!scene()->isSlicingActive()) {
d_ptr->m_touchHoldPos = pointerPos;
@@ -158,52 +183,59 @@ QTouch3DInputHandlerPrivate::~QTouch3DInputHandlerPrivate()
void QTouch3DInputHandlerPrivate::handlePinchZoom(float distance)
{
- int newDistance = distance;
- int prevDist = q_ptr->prevDistance();
- if (prevDist > 0 && qAbs(prevDist - newDistance) < maxPinchJitter)
- return;
- m_inputState = QAbstract3DInputHandlerPrivate::InputStatePinching;
- Q3DCamera *camera = q_ptr->scene()->activeCamera();
- int zoomLevel = camera->zoomLevel();
- float zoomRate = qSqrt(qSqrt(zoomLevel));
- if (newDistance > prevDist)
- zoomLevel += zoomRate;
- else
- zoomLevel -= zoomRate;
- if (zoomLevel > maxZoomLevel)
- zoomLevel = maxZoomLevel;
- else if (zoomLevel < minZoomLevel)
- zoomLevel = minZoomLevel;
- camera->setZoomLevel(zoomLevel);
- q_ptr->setPrevDistance(newDistance);
+ if (q_ptr->isZoomEnabled()) {
+ int newDistance = distance;
+ int prevDist = q_ptr->prevDistance();
+ if (prevDist > 0 && qAbs(prevDist - newDistance) < maxPinchJitter)
+ return;
+ m_inputState = QAbstract3DInputHandlerPrivate::InputStatePinching;
+ Q3DCamera *camera = q_ptr->scene()->activeCamera();
+ int zoomLevel = camera->zoomLevel();
+ float zoomRate = qSqrt(qSqrt(zoomLevel));
+ if (newDistance > prevDist)
+ zoomLevel += zoomRate;
+ else
+ zoomLevel -= zoomRate;
+ if (zoomLevel > maxZoomLevel)
+ zoomLevel = maxZoomLevel;
+ else if (zoomLevel < minZoomLevel)
+ zoomLevel = minZoomLevel;
+ camera->setZoomLevel(zoomLevel);
+ q_ptr->setPrevDistance(newDistance);
+ }
}
void QTouch3DInputHandlerPrivate::handleTapAndHold()
{
- QPointF distance = m_startHoldPos - m_touchHoldPos;
- if (distance.manhattanLength() < maxTapAndHoldJitter) {
- q_ptr->setInputPosition(m_touchHoldPos.toPoint());
- q_ptr->scene()->setSelectionQueryPosition(m_touchHoldPos.toPoint());
- m_inputState = QAbstract3DInputHandlerPrivate::InputStateSelecting;
+ if (q_ptr->isSelectionEnabled()) {
+ QPointF distance = m_startHoldPos - m_touchHoldPos;
+ if (distance.manhattanLength() < maxTapAndHoldJitter) {
+ q_ptr->setInputPosition(m_touchHoldPos.toPoint());
+ q_ptr->scene()->setSelectionQueryPosition(m_touchHoldPos.toPoint());
+ m_inputState = QAbstract3DInputHandlerPrivate::InputStateSelecting;
+ }
}
}
void QTouch3DInputHandlerPrivate::handleSelection(const QPointF &position)
{
- QPointF distance = m_startHoldPos - position;
- if (distance.manhattanLength() < maxSelectionJitter) {
- m_inputState = QAbstract3DInputHandlerPrivate::InputStateSelecting;
- q_ptr->scene()->setSelectionQueryPosition(position.toPoint());
- } else {
- m_inputState = QAbstract3DInputHandlerPrivate::InputStateNone;
- q_ptr->setInputView(QAbstract3DInputHandler::InputViewNone);
+ if (q_ptr->isSelectionEnabled()) {
+ QPointF distance = m_startHoldPos - position;
+ if (distance.manhattanLength() < maxSelectionJitter) {
+ m_inputState = QAbstract3DInputHandlerPrivate::InputStateSelecting;
+ q_ptr->scene()->setSelectionQueryPosition(position.toPoint());
+ } else {
+ m_inputState = QAbstract3DInputHandlerPrivate::InputStateNone;
+ q_ptr->setInputView(QAbstract3DInputHandler::InputViewNone);
+ }
+ q_ptr->setPreviousInputPos(position.toPoint());
}
- q_ptr->setPreviousInputPos(position.toPoint());
}
void QTouch3DInputHandlerPrivate::handleRotation(const QPointF &position)
{
- if (QAbstract3DInputHandlerPrivate::InputStateRotating == m_inputState) {
+ if (q_ptr->isRotationEnabled()
+ && QAbstract3DInputHandlerPrivate::InputStateRotating == m_inputState) {
Q3DScene *scene = q_ptr->scene();
Q3DCamera *camera = scene->activeCamera();
float xRotation = camera->xRotation();