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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the QtDataVisualization module.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+**
+****************************************************************************/
+
+#include "camerahelper_p.h"
+
+#include <qmath.h>
+#include <QMatrix4x4>
+#include <QVector3D>
+
+QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+
+CameraHelper::CameraHelper(QObject *parent) :
+ QObject(parent),
+ m_position(0, 0.25, 3),
+ m_target(0, 0, 0),
+ m_up(0, 1, 0),
+ m_previousMousePos(0,0),
+ m_xRotation(0),
+ m_yRotation(0),
+ m_defaultXRotation(0),
+ m_defaultYRotation(0),
+ m_rotationSpeed(100)
+{
+}
+
+CameraHelper::~CameraHelper()
+{
+}
+
+
+// FUNCTIONS
+void CameraHelper::setRotationSpeed(int speed)
+{
+ // increase for faster rotation
+ m_rotationSpeed = speed;
+}
+
+void CameraHelper::setCameraRotation(const QPointF &rotation)
+{
+ m_xRotation = rotation.x();
+ m_defaultXRotation = m_xRotation;
+ m_yRotation = rotation.y();
+ m_defaultYRotation = m_yRotation;
+}
+
+void CameraHelper::setDefaultCameraOrientation(const QVector3D &defaultPosition,
+ const QVector3D &defaultTarget,
+ const QVector3D &defaultUp)
+{
+ m_position = defaultPosition;
+ m_target = defaultTarget;
+ m_up = defaultUp;
+}
+
+QMatrix4x4 CameraHelper::calculateViewMatrix(const QPoint &mousePos, int zoom,
+ int screenWidth, int screenHeight, bool showUnder)
+{
+ QMatrix4x4 viewMatrix;
+ GLfloat lowerLimit = 0.0f;
+
+ if (showUnder)
+ lowerLimit = -90.0f;
+
+ // Calculate mouse movement since last frame
+ GLfloat mouseMoveX = GLfloat(m_previousMousePos.x() - mousePos.x())
+ / (screenWidth / m_rotationSpeed);
+ GLfloat mouseMoveY = GLfloat(m_previousMousePos.y() - mousePos.y())
+ / (screenHeight / m_rotationSpeed);
+ // Apply to rotations
+ m_xRotation -= mouseMoveX;
+ m_yRotation -= mouseMoveY;
+ // Reset at 360 in x and limit to 0...90 in y
+ if (qAbs(m_xRotation) >= 360.0f)
+ m_xRotation = 0.0f;
+ if (m_yRotation >= 90.0f)
+ m_yRotation = 90.0f;
+ else if (m_yRotation <= lowerLimit)
+ m_yRotation = lowerLimit;
+
+ // Apply to view matrix
+ viewMatrix.lookAt(m_position, m_target, m_up);
+ // Compensate for translation (if m_target is off origin)
+ viewMatrix.translate(m_target.x(), m_target.y(), m_target.z());
+ // Apply rotations
+ // Handle x and z rotation when y -angle is other than 0
+ viewMatrix.rotate(m_xRotation, 0, qCos(qDegreesToRadians(m_yRotation)),
+ qSin(qDegreesToRadians(m_yRotation)));
+ // y rotation is always "clean"
+ viewMatrix.rotate(m_yRotation, 1.0f, 0.0f, 0.0f);
+ // handle zoom by scaling
+ viewMatrix.scale((GLfloat)zoom / 100.0f);
+ // Compensate for translation (if m_target is off origin)
+ viewMatrix.translate(-m_target.x(), -m_target.y(), -m_target.z());
+ //qDebug() << m_xRotation << m_yRotation;
+
+ m_previousMousePos = mousePos;
+ return viewMatrix;
+}
+
+QVector3D CameraHelper::calculateLightPosition(const QVector3D &lightPosition,
+ GLfloat fixedRotation, GLfloat distanceModifier)
+{
+ // Move light with camera
+ QVector3D newLightPosition;
+ GLfloat radiusFactor = lightPosition.z() * (1.5f + distanceModifier); // for making sure light is outside the scene at its lowest point
+ GLfloat xAngle;
+ GLfloat yAngle;
+ if (!fixedRotation) {
+ xAngle = qDegreesToRadians(m_xRotation);
+ yAngle = qDegreesToRadians(m_yRotation);
+ } else {
+ xAngle = qDegreesToRadians(fixedRotation);
+ yAngle = 0;
+ }
+ GLfloat radius = (radiusFactor + lightPosition.y()); // set radius to match the highest height of the light
+ GLfloat zPos = radius * qCos(xAngle) * qCos(yAngle);
+ GLfloat xPos = radius * qSin(xAngle) * qCos(yAngle);
+ GLfloat yPos = (radiusFactor + lightPosition.y()) * qSin(yAngle);
+ // Keep light in the set position in relation to camera
+ newLightPosition = QVector3D(-xPos + lightPosition.x(),
+ yPos + lightPosition.y(),
+ zPos + lightPosition.z());
+ //qDebug() << newLightPosition << xAngle << yAngle << fixedRotation;
+ return newLightPosition;
+}
+
+void CameraHelper::updateMousePos(const QPoint &mousePos)
+{
+ m_previousMousePos = mousePos;
+ // if mouse position is set to (0, 0), reset rotations
+ if (QPoint(0, 0) == mousePos) {
+ m_xRotation = m_defaultXRotation;
+ m_yRotation = m_defaultYRotation;
+ }
+}
+
+QPointF CameraHelper::getCameraRotations()
+{
+ QPointF rotations(m_xRotation, m_yRotation);
+ return rotations;
+}
+
+void CameraHelper::setCameraPreset(QDataVis::CameraPreset preset)
+{
+ switch (preset) {
+ case QDataVis::PresetFrontLow: {
+ qDebug("PresetFrontLow");
+ CameraHelper::setCameraRotation(QPointF(0.0f, 0.0f));
+ break;
+ }
+ case QDataVis::PresetFront: {
+ qDebug("PresetFront");
+ CameraHelper::setCameraRotation(QPointF(0.0f, 22.5f));
+ break;
+ }
+ case QDataVis::PresetFrontHigh: {
+ qDebug("PresetFrontHigh");
+ CameraHelper::setCameraRotation(QPointF(0.0f, 45.0f));
+ break;
+ }
+ case QDataVis::PresetLeftLow: {
+ qDebug("PresetLeftLow");
+ CameraHelper::setCameraRotation(QPointF(90.0f, 0.0f));
+ break;
+ }
+ case QDataVis::PresetLeft: {
+ qDebug("PresetLeft");
+ CameraHelper::setCameraRotation(QPointF(90.0f, 22.5f));
+ break;
+ }
+ case QDataVis::PresetLeftHigh: {
+ qDebug("PresetLeftHigh");
+ CameraHelper::setCameraRotation(QPointF(90.0f, 45.0f));
+ break;
+ }
+ case QDataVis::PresetRightLow: {
+ qDebug("PresetRightLow");
+ CameraHelper::setCameraRotation(QPointF(-90.0f, 0.0f));
+ break;
+ }
+ case QDataVis::PresetRight: {
+ qDebug("PresetRight");
+ CameraHelper::setCameraRotation(QPointF(-90.0f, 22.5f));
+ break;
+ }
+ case QDataVis::PresetRightHigh: {
+ qDebug("PresetRightHigh");
+ CameraHelper::setCameraRotation(QPointF(-90.0f, 45.0f));
+ break;
+ }
+ case QDataVis::PresetBehindLow: {
+ qDebug("PresetBehindLow");
+ CameraHelper::setCameraRotation(QPointF(180.0f, 0.0f));
+ break;
+ }
+ case QDataVis::PresetBehind: {
+ qDebug("PresetBehind");
+ CameraHelper::setCameraRotation(QPointF(180.0f, 22.5f));
+ break;
+ }
+ case QDataVis::PresetBehindHigh: {
+ qDebug("PresetBehindHigh");
+ CameraHelper::setCameraRotation(QPointF(180.0f, 45.0f));
+ break;
+ }
+ case QDataVis::PresetIsometricLeft: {
+ qDebug("PresetIsometricLeft");
+ CameraHelper::setCameraRotation(QPointF(45.0f, 22.5f));
+ break;
+ }
+ case QDataVis::PresetIsometricLeftHigh: {
+ qDebug("PresetIsometricLeftHigh");
+ CameraHelper::setCameraRotation(QPointF(45.0f, 45.0f));
+ break;
+ }
+ case QDataVis::PresetIsometricRight: {
+ qDebug("PresetIsometricRight");
+ CameraHelper::setCameraRotation(QPointF(-45.0f, 22.5f));
+ break;
+ }
+ case QDataVis::PresetIsometricRightHigh: {
+ qDebug("PresetIsometricRightHigh");
+ CameraHelper::setCameraRotation(QPointF(-45.0f, 45.0f));
+ break;
+ }
+ case QDataVis::PresetDirectlyAbove: {
+ qDebug("PresetDirectlyAbove");
+ CameraHelper::setCameraRotation(QPointF(0.0f, 90.0f));
+ break;
+ }
+ case QDataVis::PresetDirectlyAboveCW45: {
+ qDebug("PresetDirectlyAboveCW45");
+ CameraHelper::setCameraRotation(QPointF(-45.0f, 90.0f));
+ break;
+ }
+ case QDataVis::PresetDirectlyAboveCCW45: {
+ qDebug("PresetDirectlyAboveCCW45");
+ CameraHelper::setCameraRotation(QPointF(45.0f, 90.0f));
+ break;
+ }
+ case QDataVis::PresetFrontBelow: {
+ qDebug("PresetFrontBelow");
+ CameraHelper::setCameraRotation(QPointF(0.0f, -45.0f));
+ break;
+ }
+ case QDataVis::PresetLeftBelow: {
+ qDebug("PresetLeftBelow");
+ CameraHelper::setCameraRotation(QPointF(90.0f, -45.0f));
+ break;
+ }
+ case QDataVis::PresetRightBelow: {
+ qDebug("PresetRightBelow");
+ CameraHelper::setCameraRotation(QPointF(-90.0f, -45.0f));
+ break;
+ }
+ case QDataVis::PresetBehindBelow: {
+ qDebug("PresetBehindBelow");
+ CameraHelper::setCameraRotation(QPointF(180.0f, -45.0f));
+ break;
+ }
+ case QDataVis::PresetDirectlyBelow: {
+ qDebug("PresetDirectlyBelow");
+ CameraHelper::setCameraRotation(QPointF(0.0f, -90.0f));
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+QT_DATAVISUALIZATION_END_NAMESPACE