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path: root/src/datavisualization/utils/objecthelper.cpp
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-rw-r--r--src/datavisualization/utils/objecthelper.cpp86
1 files changed, 49 insertions, 37 deletions
diff --git a/src/datavisualization/utils/objecthelper.cpp b/src/datavisualization/utils/objecthelper.cpp
index f8fa01de..87875a98 100644
--- a/src/datavisualization/utils/objecthelper.cpp
+++ b/src/datavisualization/utils/objecthelper.cpp
@@ -113,10 +113,19 @@ ObjectHelper *ObjectHelper::getObjectHelper(const Abstract3DRenderer *cacheId,
objRef = new ObjectHelperRef;
objRef->refCount = 0;
objRef->obj = new ObjectHelper(objectFile);
- objectTable->insert(objectFile, objRef);
+ if (objRef->obj->m_meshDataLoaded) {
+ objectTable->insert(objectFile, objRef);
+ } else {
+ delete objRef->obj;
+ delete objRef;
+ objRef = nullptr;
+ }
+ }
+ if (objRef) {
+ objRef->refCount++;
+ return objRef->obj;
}
- objRef->refCount++;
- return objRef->obj;
+ return nullptr;
}
void ObjectHelper::load()
@@ -140,41 +149,44 @@ void ObjectHelper::load()
QList<QVector2D> uvs;
QList<QVector3D> normals;
bool loadOk = MeshLoader::loadOBJ(m_objectFile, vertices, uvs, normals);
- if (!loadOk)
- qFatal("loading failed");
-
- // Index vertices
- VertexIndexer::indexVBO(vertices, uvs, normals, m_indices, m_indexedVertices, m_indexedUVs,
- m_indexedNormals);
-
- m_indexCount = m_indices.size();
-
- glGenBuffers(1, &m_vertexbuffer);
- glBindBuffer(GL_ARRAY_BUFFER, m_vertexbuffer);
- glBufferData(GL_ARRAY_BUFFER, m_indexedVertices.size() * sizeof(QVector3D),
- &m_indexedVertices.at(0),
- GL_STATIC_DRAW);
- glGenBuffers(1, &m_normalbuffer);
- glBindBuffer(GL_ARRAY_BUFFER, m_normalbuffer);
- glBufferData(GL_ARRAY_BUFFER, m_indexedNormals.size() * sizeof(QVector3D),
- &m_indexedNormals.at(0),
- GL_STATIC_DRAW);
-
- glGenBuffers(1, &m_uvbuffer);
- glBindBuffer(GL_ARRAY_BUFFER, m_uvbuffer);
- glBufferData(GL_ARRAY_BUFFER, m_indexedUVs.size() * sizeof(QVector2D),
- &m_indexedUVs.at(0), GL_STATIC_DRAW);
-
- glGenBuffers(1, &m_elementbuffer);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementbuffer);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_indices.size() * sizeof(GLuint),
- &m_indices.at(0), GL_STATIC_DRAW);
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
- m_meshDataLoaded = true;
+ if (!loadOk) {
+ qCritical() << "Loading" << m_objectFile << "failed";
+ m_meshDataLoaded = false;
+ } else {
+ // Index vertices
+ VertexIndexer::indexVBO(vertices, uvs, normals, m_indices, m_indexedVertices, m_indexedUVs,
+ m_indexedNormals);
+
+ m_indexCount = m_indices.size();
+
+ glGenBuffers(1, &m_vertexbuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, m_vertexbuffer);
+ glBufferData(GL_ARRAY_BUFFER, m_indexedVertices.size() * sizeof(QVector3D),
+ &m_indexedVertices.at(0),
+ GL_STATIC_DRAW);
+
+ glGenBuffers(1, &m_normalbuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, m_normalbuffer);
+ glBufferData(GL_ARRAY_BUFFER, m_indexedNormals.size() * sizeof(QVector3D),
+ &m_indexedNormals.at(0),
+ GL_STATIC_DRAW);
+
+ glGenBuffers(1, &m_uvbuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, m_uvbuffer);
+ glBufferData(GL_ARRAY_BUFFER, m_indexedUVs.size() * sizeof(QVector2D),
+ &m_indexedUVs.at(0), GL_STATIC_DRAW);
+
+ glGenBuffers(1, &m_elementbuffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementbuffer);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_indices.size() * sizeof(GLuint),
+ &m_indices.at(0), GL_STATIC_DRAW);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ m_meshDataLoaded = true;
+ }
}
QT_END_NAMESPACE