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-rw-r--r--src/datavisualization/utils/surfaceobject.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/datavisualization/utils/surfaceobject.cpp b/src/datavisualization/utils/surfaceobject.cpp
index f9e4181e..96a75422 100644
--- a/src/datavisualization/utils/surfaceobject.cpp
+++ b/src/datavisualization/utils/surfaceobject.cpp
@@ -77,7 +77,7 @@ void SurfaceObject::setUpSmoothData(const QSurfaceDataArray &dataArray, const QR
if (changeGeometry)
m_vertices.resize(totalSize);
- QVector<QVector2D> uvs;
+ QList<QVector2D> uvs;
if (changeGeometry)
uvs.resize(totalSize);
int totalIndex = 0;
@@ -315,7 +315,7 @@ void SurfaceObject::smoothUVs(const QSurfaceDataArray &dataArray,
const bool zDescending = m_dataDimension.testFlag(SurfaceObject::ZDescending);
const bool xDescending = m_dataDimension.testFlag(SurfaceObject::XDescending);
- QVector<QVector2D> uvs;
+ QList<QVector2D> uvs;
uvs.resize(m_rows * m_columns);
int index = 0;
for (int i = 0; i < m_rows; i++) {
@@ -534,7 +534,7 @@ void SurfaceObject::setUpData(const QSurfaceDataArray &dataArray, const QRect &s
if (changeGeometry)
m_vertices.resize(totalSize);
- QVector<QVector2D> uvs;
+ QList<QVector2D> uvs;
if (changeGeometry)
uvs.resize(totalSize);
@@ -620,7 +620,7 @@ void SurfaceObject::coarseUVs(const QSurfaceDataArray &dataArray,
const bool zDescending = m_dataDimension.testFlag(SurfaceObject::ZDescending);
const bool xDescending = m_dataDimension.testFlag(SurfaceObject::XDescending);
- QVector<QVector2D> uvs;
+ QList<QVector2D> uvs;
uvs.resize(m_rows * m_columns * 2);
int index = 0;
int colLimit = m_columns - 1;
@@ -802,12 +802,12 @@ void SurfaceObject::createCoarseGridlineIndices(int x, int y, int endX, int endY
void SurfaceObject::uploadBuffers()
{
- QVector<QVector2D> uvs; // Empty dummy
+ QList<QVector2D> uvs; // Empty dummy
createBuffers(m_vertices, uvs, m_normals, 0);
}
-void SurfaceObject::createBuffers(const QVector<QVector3D> &vertices, const QVector<QVector2D> &uvs,
- const QVector<QVector3D> &normals, const GLint *indices)
+void SurfaceObject::createBuffers(const QList<QVector3D> &vertices, const QList<QVector2D> &uvs,
+ const QList<QVector3D> &normals, const GLint *indices)
{
// Move to buffers
glBindBuffer(GL_ARRAY_BUFFER, m_vertexbuffer);