diff options
Diffstat (limited to 'src/datavisualization/utils/surfaceobject.cpp')
-rw-r--r-- | src/datavisualization/utils/surfaceobject.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/datavisualization/utils/surfaceobject.cpp b/src/datavisualization/utils/surfaceobject.cpp index 6e4765e5..b0cd6c82 100644 --- a/src/datavisualization/utils/surfaceobject.cpp +++ b/src/datavisualization/utils/surfaceobject.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2013 Digia Plc +** Copyright (C) 2014 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** @@ -22,9 +22,7 @@ #include <QVector3D> #include <QVector2D> -#include <QDebug> - -QT_DATAVISUALIZATION_BEGIN_NAMESPACE +QT_BEGIN_NAMESPACE_DATAVISUALIZATION SurfaceObject::SurfaceObject() { @@ -74,7 +72,8 @@ void SurfaceObject::setUpSmoothData(const QSurfaceDataArray &dataArray, const QR float normalizedX = ((data.x() - xMin) / xNormalizer); float normalizedY = ((data.y() - yMin) / yNormalizer); float normalizedZ = ((data.z() - zMin) / zNormalizer); - m_vertices[totalIndex] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f, normalizedZ + 1.0f); + m_vertices[totalIndex] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f, + normalizedZ + 1.0f); if (changeGeometry) uvs[totalIndex] = QVector2D(GLfloat(j) * uvX, GLfloat(i) * uvY); totalIndex++; @@ -195,7 +194,8 @@ void SurfaceObject::updateSmoothItem(const QSurfaceDataArray &dataArray, int row float normalizedX = ((data.x() - xMin) / xNormalizer); float normalizedY = ((data.y() - yMin) / yNormalizer); float normalizedZ = ((data.z() - zMin) / zNormalizer); - m_vertices[row * m_columns + column] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f, normalizedZ + 1.0f); + m_vertices[row * m_columns + column] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f, + normalizedZ + 1.0f); // Create normals int startRow = row; @@ -354,7 +354,8 @@ void SurfaceObject::setUpData(const QSurfaceDataArray &dataArray, const QRect &s float normalizedX = ((data.x() - xMin) / xNormalizer); float normalizedY = ((data.y() - yMin) / yNormalizer); float normalizedZ = ((data.z() - zMin) / zNormalizer); - m_vertices[totalIndex] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f, normalizedZ + 1.0f); + m_vertices[totalIndex] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f, + normalizedZ + 1.0f); if (changeGeometry) uvs[totalIndex] = QVector2D(GLfloat(j) * uvX, GLfloat(i) * uvY); @@ -681,4 +682,4 @@ QVector3D SurfaceObject::normal(const QVector3D &a, const QVector3D &b, const QV return QVector3D::crossProduct(v1, v2); } -QT_DATAVISUALIZATION_END_NAMESPACE +QT_END_NAMESPACE_DATAVISUALIZATION |