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-rw-r--r--src/datavisualization/utils/shaderhelper.cpp14
-rw-r--r--src/datavisualization/utils/shaderhelper_p.h3
2 files changed, 17 insertions, 0 deletions
diff --git a/src/datavisualization/utils/shaderhelper.cpp b/src/datavisualization/utils/shaderhelper.cpp
index b6dc1621..aa43c2df 100644
--- a/src/datavisualization/utils/shaderhelper.cpp
+++ b/src/datavisualization/utils/shaderhelper.cpp
@@ -103,6 +103,7 @@ void ShaderHelper::initialize()
m_preserveOpacityUniform = m_program->uniformLocation("preserveOpacity");
m_minBoundsUniform = m_program->uniformLocation("minBounds");
m_maxBoundsUniform = m_program->uniformLocation("maxBounds");
+ m_sliceFrameWidthUniform = m_program->uniformLocation("sliceFrameWidth");
m_initialized = true;
}
@@ -135,6 +136,11 @@ void ShaderHelper::release()
m_program->release();
}
+void ShaderHelper::setUniformValue(GLuint uniform, const QVector2D &value)
+{
+ m_program->setUniformValue(uniform, value);
+}
+
void ShaderHelper::setUniformValue(GLuint uniform, const QVector3D &value)
{
m_program->setUniformValue(uniform, value);
@@ -340,6 +346,14 @@ GLuint ShaderHelper::minBounds()
return m_minBoundsUniform;
}
+GLuint ShaderHelper::sliceFrameWidth()
+{
+
+ if (!m_initialized)
+ qFatal("Shader not initialized");
+ return m_sliceFrameWidthUniform;
+}
+
GLuint ShaderHelper::posAtt()
{
if (!m_initialized)
diff --git a/src/datavisualization/utils/shaderhelper_p.h b/src/datavisualization/utils/shaderhelper_p.h
index 853fcc8f..da010cbd 100644
--- a/src/datavisualization/utils/shaderhelper_p.h
+++ b/src/datavisualization/utils/shaderhelper_p.h
@@ -52,6 +52,7 @@ class ShaderHelper
bool testCompile();
void bind();
void release();
+ void setUniformValue(GLuint uniform, const QVector2D &value);
void setUniformValue(GLuint uniform, const QVector3D &value);
void setUniformValue(GLuint uniform, const QVector4D &value);
void setUniformValue(GLuint uniform, const QMatrix4x4 &value);
@@ -84,6 +85,7 @@ class ShaderHelper
GLuint preserveOpacity();
GLuint maxBounds();
GLuint minBounds();
+ GLuint sliceFrameWidth();
GLuint posAtt();
GLuint uvAtt();
@@ -128,6 +130,7 @@ class ShaderHelper
GLuint m_preserveOpacityUniform;
GLuint m_minBoundsUniform;
GLuint m_maxBoundsUniform;
+ GLuint m_sliceFrameWidthUniform;
GLboolean m_initialized;
};