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-rw-r--r--src/datavisualization/engine/bars3drenderer.cpp8
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp8
-rw-r--r--src/datavisualization/engine/surface3drenderer.cpp8
3 files changed, 18 insertions, 6 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp
index 72e224a5..d5c9ddc5 100644
--- a/src/datavisualization/engine/bars3drenderer.cpp
+++ b/src/datavisualization/engine/bars3drenderer.cpp
@@ -1045,8 +1045,10 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
itModelMatrix.scale(QVector3D(m_rowWidth / m_scaleFactor, gridLineWidth,
gridLineWidth));
// If we're viewing from below, grid line object must be flipped
- if (m_yFlipped)
+ if (m_yFlipped) {
modelMatrix.rotate(180.0f, 1.0, 0.0, 0.0);
+ itModelMatrix.rotate(180.0f, 1.0, 0.0, 0.0);
+ }
MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
depthMVPMatrix = depthProjectionMatrix * depthViewMatrix * modelMatrix;
@@ -1094,8 +1096,10 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
m_columnDepth / m_scaleFactor));
// If we're viewing from below, grid line object must be flipped
- if (m_yFlipped)
+ if (m_yFlipped) {
modelMatrix.rotate(180.0f, 1.0, 0.0, 0.0);
+ itModelMatrix.rotate(180.0f, 1.0, 0.0, 0.0);
+ }
MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
depthMVPMatrix = depthProjectionMatrix * depthViewMatrix * modelMatrix;
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index a4ca528e..1da5dd99 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -719,8 +719,10 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
#endif
// If we're viewing from below, grid line object must be flipped
- if (m_yFlipped)
+ if (m_yFlipped) {
modelMatrix.rotate(180.0f, 1.0, 0.0, 0.0);
+ itModelMatrix.rotate(180.0f, 1.0, 0.0, 0.0);
+ }
MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
depthMVPMatrix = depthProjectionMatrix * depthViewMatrix * modelMatrix;
@@ -849,8 +851,10 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
#endif
// If we're viewing from below, grid line object must be flipped
- if (m_yFlipped)
+ if (m_yFlipped) {
modelMatrix.rotate(180.0f, 1.0, 0.0, 0.0);
+ itModelMatrix.rotate(180.0f, 1.0, 0.0, 0.0);
+ }
MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
depthMVPMatrix = depthProjectionMatrix * depthViewMatrix * modelMatrix;
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp
index 26fab440..31da7af4 100644
--- a/src/datavisualization/engine/surface3drenderer.cpp
+++ b/src/datavisualization/engine/surface3drenderer.cpp
@@ -1123,8 +1123,10 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
itModelMatrix.scale(gridLineScaleX);
// If we're viewing from below, grid line object must be flipped
- if (m_yFlipped)
+ if (m_yFlipped) {
modelMatrix.rotate(180.0f, 1.0, 0.0, 0.0);
+ itModelMatrix.rotate(180.0f, 1.0, 0.0, 0.0);
+ }
MVPMatrix = projectionViewMatrix * modelMatrix;
depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
@@ -1229,8 +1231,10 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
itModelMatrix.scale(gridLineScaleZ);
// If we're viewing from below, grid line object must be flipped
- if (m_yFlipped)
+ if (m_yFlipped) {
modelMatrix.rotate(180.0f, 1.0, 0.0, 0.0);
+ itModelMatrix.rotate(180.0f, 1.0, 0.0, 0.0);
+ }
MVPMatrix = projectionViewMatrix * modelMatrix;
depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;