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-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc
-** All rights reserved.
-** For any questions to Digia, please use contact form at http://qt.digia.com
-**
-** This file is part of the QtDataVisualization module.
-**
-** Licensees holding valid Qt Enterprise licenses may use this file in
-** accordance with the Qt Enterprise License Agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia.
-**
-** If you have questions regarding the use of this file, please use
-** contact form at http://qt.digia.com
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the QtDataVisualization API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-
-#ifndef DECLARATIVESCATTERRENDERER_P_H
-#define DECLARATIVESCATTERRENDERER_P_H
-
-#include "datavisualizationglobal_p.h"
-#include "scatter3dcontroller_p.h"
-#include <qsgsimpletexturenode.h>
-
-class QOpenGLFramebufferObject;
-class QSGTexture;
-class QQuickWindow;
-
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
-
-class DeclarativeScatterRenderer : public QObject, public QSGSimpleTextureNode
-{
- Q_OBJECT
-
-public:
- DeclarativeScatterRenderer(QQuickWindow *window, Scatter3DController *shared);
- ~DeclarativeScatterRenderer();
-
-public slots:
- // Used to synch up data model from controller to renderer while main thread is locked
- void synchDataToRenderer();
- // Renders view to FBO before render cycle starts.
- void renderFBO();
-
-private:
- QOpenGLFramebufferObject *m_fbo;
- QSGTexture *m_texture;
- QQuickWindow *m_window;
- Scatter3DController *m_scatterRenderer;
-};
-
-QT_DATAVISUALIZATION_END_NAMESPACE
-
-#endif