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path: root/src/datavisualizationqml2/glstatestore.cpp
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Diffstat (limited to 'src/datavisualizationqml2/glstatestore.cpp')
-rw-r--r--src/datavisualizationqml2/glstatestore.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/datavisualizationqml2/glstatestore.cpp b/src/datavisualizationqml2/glstatestore.cpp
index 35897cf5..973d5054 100644
--- a/src/datavisualizationqml2/glstatestore.cpp
+++ b/src/datavisualizationqml2/glstatestore.cpp
@@ -112,11 +112,14 @@ void GLStateStore::storeGLState()
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &m_boundElementArrayBuffer);
for (int i = 0; i < m_maxVertexAttribs;i++) {
- glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &m_vertexAttribArrayEnabledStates[i]);
- glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &m_vertexAttribArrayBoundBuffers[i]);
+ glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED,
+ &m_vertexAttribArrayEnabledStates[i]);
+ glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
+ &m_vertexAttribArrayBoundBuffers[i]);
glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &m_vertexAttribArraySizes[i]);
glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &m_vertexAttribArrayTypes[i]);
- glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &m_vertexAttribArrayNormalized[i]);
+ glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,
+ &m_vertexAttribArrayNormalized[i]);
glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &m_vertexAttribArrayStrides[i]);
}
}
@@ -201,11 +204,14 @@ void GLStateStore::printCurrentState(bool in)
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &arrayBufferBinding);
for (int i = 0; i < m_maxVertexAttribs;i++) {
- glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &vertexAttribArrayEnabledStates[i]);
- glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &vertexAttribArrayBoundBuffers[i]);
+ glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED,
+ &vertexAttribArrayEnabledStates[i]);
+ glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
+ &vertexAttribArrayBoundBuffers[i]);
glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &vertexAttribArraySizes[i]);
glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &vertexAttribArrayTypes[i]);
- glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &vertexAttribArrayNormalized[i]);
+ glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,
+ &vertexAttribArrayNormalized[i]);
glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &vertexAttribArrayStrides[i]);
}