diff options
Diffstat (limited to 'src/datavisualizationqml2/glstatestore.cpp')
-rw-r--r-- | src/datavisualizationqml2/glstatestore.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/datavisualizationqml2/glstatestore.cpp b/src/datavisualizationqml2/glstatestore.cpp index 35897cf5..973d5054 100644 --- a/src/datavisualizationqml2/glstatestore.cpp +++ b/src/datavisualizationqml2/glstatestore.cpp @@ -112,11 +112,14 @@ void GLStateStore::storeGLState() glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &m_boundElementArrayBuffer); for (int i = 0; i < m_maxVertexAttribs;i++) { - glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &m_vertexAttribArrayEnabledStates[i]); - glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &m_vertexAttribArrayBoundBuffers[i]); + glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, + &m_vertexAttribArrayEnabledStates[i]); + glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, + &m_vertexAttribArrayBoundBuffers[i]); glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &m_vertexAttribArraySizes[i]); glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &m_vertexAttribArrayTypes[i]); - glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &m_vertexAttribArrayNormalized[i]); + glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, + &m_vertexAttribArrayNormalized[i]); glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &m_vertexAttribArrayStrides[i]); } } @@ -201,11 +204,14 @@ void GLStateStore::printCurrentState(bool in) glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &arrayBufferBinding); for (int i = 0; i < m_maxVertexAttribs;i++) { - glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &vertexAttribArrayEnabledStates[i]); - glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &vertexAttribArrayBoundBuffers[i]); + glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, + &vertexAttribArrayEnabledStates[i]); + glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, + &vertexAttribArrayBoundBuffers[i]); glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &vertexAttribArraySizes[i]); glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &vertexAttribArrayTypes[i]); - glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &vertexAttribArrayNormalized[i]); + glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, + &vertexAttribArrayNormalized[i]); glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &vertexAttribArrayStrides[i]); } |