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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of QtDataVis3D module.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QVIS3DNAMESPACE_H
+#define QVIS3DNAMESPACE_H
+
+#include "qdatavis3dglobal.h"
+#include <QOpenGLFunctions>
+#include <QVector3D>
+
+QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
+
+// Constants used in several files
+const GLfloat m_pi = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679f;
+// Compensation for z position; move all objects to positive z, as shader can't handle negative values correctly
+const GLfloat zComp = 10.0f;
+// Default light position. To have shadows working correctly, light should be as far as camera, or a bit further
+// y position is added to the minimum height (or can be thought to be that much above or below the camera)
+const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, zComp);
+const GLfloat defaultRatio = 1.0f / 1.6f; // default aspect ratio 16:10
+
+// Enums used in several files
+enum BarStyle {
+ Bars = 0,
+ Pyramids,
+ Cones,
+ Cylinders,
+ Spheres
+};
+
+enum CameraPreset {
+ PresetFrontLow = 0,
+ PresetFront,
+ PresetFrontHigh,
+ PresetLeftLow,
+ PresetLeft,
+ PresetLeftHigh,
+ PresetRightLow,
+ PresetRight,
+ PresetRightHigh,
+ PresetBehindLow,
+ PresetBehind,
+ PresetBehindHigh,
+ PresetIsometricLeft,
+ PresetIsometricLeftHigh,
+ PresetIsometricRight,
+ PresetIsometricRightHigh,
+ PresetDirectlyAbove,
+ PresetDirectlyAboveCW45,
+ PresetDirectlyAboveCCW45
+};
+
+enum ColorTheme {
+ ThemeSystem = 0,
+ ThemeBlueCerulean,
+ ThemeBlueIcy,
+ ThemeBlueNcs,
+ ThemeBrownSand,
+ ThemeDark,
+ ThemeHighContrast,
+ ThemeLight
+};
+
+enum LabelTransparency {
+ TransparencyNone = 0, // Full solid, using colors from theme
+ TransparencyFromTheme, // Use colors and transparencies from theme
+ TransparencyNoBackground // Draw just text on transparent background
+};
+
+// TODO: Will this be used in other vis types than q3dbars?
+enum SelectionMode {
+ ModeNone = 0,
+ ModeBar,
+ ModeBarAndRow,
+ ModeBarAndColumn,
+ ModeBarRowAndColumn,
+ ModeZoomRow,
+ ModeZoomColumn
+};
+
+// TODO: Should this be moved to Q3DBarsPrivate? Not for use via API directly?
+enum LabelPosition {
+ LabelBelow = 0,
+ LabelLow,
+ LabelMid,
+ LabelHigh,
+ LabelOver,
+ LabelBottom, // Absolute positions from here onward, used for axes (QDataItem is ignored)
+ LabelTop,
+ LabelLeft,
+ LabelRight
+};
+
+
+QTCOMMERCIALDATAVIS3D_END_NAMESPACE
+
+#endif