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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtDataVis3D module.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "meshloader_p.h"
+#include "vertexindexer_p.h"
+#include "objecthelper_p.h"
+
+#include <QDebug>
+
+QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
+
+ObjectHelper::ObjectHelper(const QString &objectFile)
+ : m_objectFile(objectFile),
+ m_vertexbuffer(0),
+ m_normalbuffer(0),
+ m_uvbuffer(0),
+ m_elementbuffer(0),
+ m_indexCount(0),
+ m_meshDataLoaded(false)
+{
+ initializeOpenGLFunctions();
+}
+
+ObjectHelper::~ObjectHelper()
+{
+ glDeleteBuffers(1, &m_vertexbuffer);
+ glDeleteBuffers(1, &m_uvbuffer);
+ glDeleteBuffers(1, &m_normalbuffer);
+ glDeleteBuffers(1, &m_elementbuffer);
+}
+
+void ObjectHelper::setObjectFile(const QString &objectFile)
+{
+ m_objectFile = objectFile;
+}
+
+void ObjectHelper::load()
+{
+ if (m_meshDataLoaded) {
+ // Delete old data
+ glDeleteBuffers(1, &m_vertexbuffer);
+ glDeleteBuffers(1, &m_uvbuffer);
+ glDeleteBuffers(1, &m_normalbuffer);
+ glDeleteBuffers(1, &m_elementbuffer);
+ }
+ QVector<QVector3D> vertices;
+ QVector<QVector2D> uvs;
+ QVector<QVector3D> normals;
+ bool loadOk = MeshLoader::loadOBJ(m_objectFile, vertices, uvs, normals);
+ if (!loadOk)
+ qFatal("loading failed");
+
+ //qDebug() << "vertex count" << vertices.size();;
+
+ // Index vertices
+ QVector<unsigned short> indices;
+ QVector<QVector3D> indexed_vertices;
+ QVector<QVector2D> indexed_uvs;
+ QVector<QVector3D> indexed_normals;
+ VertexIndexer::indexVBO(vertices, uvs, normals, indices, indexed_vertices, indexed_uvs,
+ indexed_normals);
+
+ m_indexCount = indices.size();
+ //qDebug() << "index count" << m_indexCount;
+
+ glGenBuffers(1, &m_vertexbuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, m_vertexbuffer);
+ glBufferData(GL_ARRAY_BUFFER, indexed_vertices.size() * sizeof(QVector3D),
+ &indexed_vertices.at(0),
+ GL_STATIC_DRAW);
+
+ glGenBuffers(1, &m_normalbuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, m_normalbuffer);
+ glBufferData(GL_ARRAY_BUFFER, indexed_normals.size() * sizeof(QVector3D),
+ &indexed_normals.at(0),
+ GL_STATIC_DRAW);
+
+ glGenBuffers(1, &m_uvbuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, m_uvbuffer);
+ glBufferData(GL_ARRAY_BUFFER, indexed_uvs.size() * sizeof(QVector2D),
+ &indexed_uvs.at(0), GL_STATIC_DRAW);
+
+ glGenBuffers(1, &m_elementbuffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementbuffer);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(unsigned short),
+ &indices.at(0), GL_STATIC_DRAW);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ m_meshDataLoaded = true;
+}
+
+GLuint ObjectHelper::vertexBuf()
+{
+ if (!m_meshDataLoaded)
+ qFatal("No loaded object");
+ return m_vertexbuffer;
+}
+
+GLuint ObjectHelper::normalBuf()
+{
+ if (!m_meshDataLoaded)
+ qFatal("No loaded object");
+ return m_normalbuffer;
+}
+
+GLuint ObjectHelper::uvBuf()
+{
+ if (!m_meshDataLoaded)
+ qFatal("No loaded object");
+ return m_uvbuffer;
+}
+
+GLuint ObjectHelper::elementBuf()
+{
+ if (!m_meshDataLoaded)
+ qFatal("No loaded object");
+ return m_elementbuffer;
+}
+
+GLuint ObjectHelper::indexCount()
+{
+ return m_indexCount;
+}
+
+QTCOMMERCIALDATAVIS3D_END_NAMESPACE