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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtDataVis3D module.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+
+#ifndef SHADERHELPER_P_H
+#define SHADERHELPER_P_H
+
+#include "qdatavis3dglobal.h"
+#include <QOpenGLFunctions>
+
+class QOpenGLShaderProgram;
+
+QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
+
+class ShaderHelper
+{
+ public:
+ ShaderHelper(QObject *parent,
+ const QString &vertexShader = QString(),
+ const QString &fragmentShader = QString(),
+ const QString &texture = QString(),
+ const QString &depthTexture = QString());
+ ~ShaderHelper();
+
+ void setShaders(const QString &vertexShader, const QString &fragmentShader);
+ void setTextures(const QString &texture, const QString &depthTexture);
+
+ void initialize();
+ void bind();
+ void release();
+ void setUniformValue(GLuint uniform, const QVector3D &value);
+ void setUniformValue(GLuint uniform, const QVector4D &value);
+ void setUniformValue(GLuint uniform, const QMatrix4x4 &value);
+ void setUniformValue(GLuint uniform, GLfloat value);
+
+ GLuint MVP();
+ GLuint view();
+ GLuint model();
+ GLuint nModel();
+ GLuint depth();
+ GLuint lightP();
+ GLuint lightS();
+ GLuint ambientS();
+ GLuint color();
+ GLuint texture();
+ GLuint shadow();
+
+ GLuint posAtt();
+ GLuint uvAtt();
+ GLuint normalAtt();
+
+ private:
+ QObject *m_caller;
+ QOpenGLShaderProgram *m_program;
+
+ QString m_vertexShaderFile;
+ QString m_fragmentShaderFile;
+
+ QString m_textureFile;
+ QString m_depthTextureFile;
+
+ GLuint m_positionAttr;
+ GLuint m_uvAttr;
+ GLuint m_normalAttr;
+
+ GLuint m_colorUniform;
+ GLuint m_viewMatrixUniform;
+ GLuint m_modelMatrixUniform;
+ GLuint m_invTransModelMatrixUniform;
+ GLuint m_depthMatrixUniform;
+ GLuint m_mvpMatrixUniform;
+ GLuint m_lightPositionUniform;
+ GLuint m_lightStrengthUniform;
+ GLuint m_ambientStrengthUniform;
+ GLuint m_textureUniform;
+ GLuint m_shadowUniform;
+
+ GLboolean m_initialized;
+};
+
+QTCOMMERCIALDATAVIS3D_END_NAMESPACE
+
+#endif