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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtDataVis3D module.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "vertexindexer_p.h"
+
+#include <string.h> // for memcmp
+#include <qmath.h>
+
+#include <QDebug>
+
+QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
+
+int unique_vertices = 0;
+
+// Returns true if v1 can be considered equal to v2
+bool VertexIndexer::is_near(float v1, float v2)
+{
+ return qFabs(v1 - v2) < 0.01f;
+}
+
+// Searches through all already-exported vertices
+// for a similar one.
+// Similar = same position + same UVs + same normal
+bool VertexIndexer::getSimilarVertexIndex(const QVector3D &in_vertex,
+ const QVector2D &in_uv,
+ const QVector3D &in_normal,
+ QVector<QVector3D> &out_vertices,
+ QVector<QVector2D> &out_uvs,
+ QVector<QVector3D> &out_normals,
+ unsigned short &result)
+{
+ // Lame linear search
+ for (int i = 0; i < out_vertices.size(); i++) {
+ if (is_near(in_vertex.x() , out_vertices[i].x())
+ && is_near(in_vertex.y() , out_vertices[i].y())
+ && is_near(in_vertex.z() , out_vertices[i].z())
+ && is_near(in_uv.x() , out_uvs [i].x())
+ && is_near(in_uv.y() , out_uvs [i].y())
+ && is_near(in_normal.x() , out_normals [i].x())
+ && is_near(in_normal.y() , out_normals [i].y())
+ && is_near(in_normal.z() , out_normals [i].z())) {
+ result = i;
+ return true;
+ }
+ }
+ // No other vertex could be used instead.
+ // Looks like we'll have to add it to the VBO.
+ return false;
+}
+
+bool VertexIndexer::getSimilarVertexIndex_fast(const PackedVertex &packed,
+ QMap<PackedVertex, unsigned short> &VertexToOutIndex,
+ unsigned short &result)
+{
+ QMap<PackedVertex, unsigned short>::iterator it = VertexToOutIndex.find(packed);
+ if (it == VertexToOutIndex.end()) {
+ return false;
+ } else {
+ result = it.value();
+ return true;
+ }
+}
+
+void VertexIndexer::indexVBO(const QVector<QVector3D> &in_vertices,
+ const QVector<QVector2D> &in_uvs,
+ const QVector<QVector3D> &in_normals,
+ QVector<unsigned short> &out_indices,
+ QVector<QVector3D> &out_vertices,
+ QVector<QVector2D> &out_uvs,
+ QVector<QVector3D> &out_normals)
+{
+ unique_vertices = 0;
+ QMap<PackedVertex, unsigned short> VertexToOutIndex;
+
+ // For each input vertex
+ for (int i = 0; i < in_vertices.size(); i++) {
+ PackedVertex packed = {in_vertices[i], in_uvs[i], in_normals[i]};
+
+ // Try to find a similar vertex in out_XXXX
+ unsigned short index;
+ bool found = getSimilarVertexIndex_fast(packed, VertexToOutIndex, index);
+
+ if (found) {
+ out_indices.append(index);
+ } else {
+ unique_vertices++;
+ out_vertices.append(in_vertices[i]);
+ out_uvs.append(in_uvs[i]);
+ out_normals.append(in_normals[i]);
+ unsigned short newindex = (unsigned short)out_vertices.size() - 1;
+ out_indices.append(newindex);
+ VertexToOutIndex[packed] = newindex;
+ }
+ }
+ //qDebug() << "unique vertices" << unique_vertices;
+}
+
+void VertexIndexer::indexVBO_TBN(const QVector<QVector3D> &in_vertices,
+ const QVector<QVector2D> &in_uvs,
+ const QVector<QVector3D> &in_normals,
+ const QVector<QVector3D> &in_tangents,
+ const QVector<QVector3D> &in_bitangents,
+ QVector<unsigned short> &out_indices,
+ QVector<QVector3D> &out_vertices,
+ QVector<QVector2D> &out_uvs,
+ QVector<QVector3D> &out_normals,
+ QVector<QVector3D> &out_tangents,
+ QVector<QVector3D> &out_bitangents)
+{
+ unique_vertices = 0;
+ // For each input vertex
+ for (int i = 0; i < in_vertices.size(); i++) {
+
+ // Try to find a similar vertex in out_XXXX
+ unsigned short index;
+ bool found = getSimilarVertexIndex(in_vertices[i], in_uvs[i], in_normals[i],
+ out_vertices, out_uvs, out_normals, index);
+
+ if (found) {
+ out_indices.append(index);
+
+ // Average the tangents and the bitangents
+ out_tangents[index] += in_tangents[i];
+ out_bitangents[index] += in_bitangents[i];
+ } else {
+ unique_vertices++;
+ out_vertices.append(in_vertices[i]);
+ out_uvs.append(in_uvs[i]);
+ out_normals.append(in_normals[i]);
+ out_tangents.append(in_tangents[i]);
+ out_bitangents.append(in_bitangents[i]);
+ out_indices.append((unsigned short)out_vertices.size() - 1);
+ }
+ }
+ //qDebug() << "unique vertices" << unique_vertices;
+}
+
+QTCOMMERCIALDATAVIS3D_END_NAMESPACE