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-rw-r--r--src/datavisualization/data/qbar3dseries.cpp27
1 files changed, 15 insertions, 12 deletions
diff --git a/src/datavisualization/data/qbar3dseries.cpp b/src/datavisualization/data/qbar3dseries.cpp
index e2be7cc9..54b973e8 100644
--- a/src/datavisualization/data/qbar3dseries.cpp
+++ b/src/datavisualization/data/qbar3dseries.cpp
@@ -250,18 +250,21 @@ static inline float quaternionAngle(const QQuaternion &rotation)
}
/*!
- * \property QBar3DSeries::meshAngle
- *
- * \brief The series rotation angle in degrees.
- *
- * Setting this property is equivalent to the following call:
- * \code setMeshRotation(QQuaternion::fromAxisAndAngle(0.0f, 1.0f, 0.0f, angle)) \endcode
- *
- * \note When reading this property, it is calculated from the
- * QAbstract3DSeries::meshRotation value
- * using floating point precision and always returns a value from zero to 360 degrees.
- *
- * \sa QAbstract3DSeries::meshRotation
+ \property QBar3DSeries::meshAngle
+
+ \brief The series rotation angle in degrees.
+
+ Setting this property is equivalent to the following call:
+
+ \code
+ setMeshRotation(QQuaternion::fromAxisAndAngle(0.0f, 1.0f, 0.0f, angle))
+ \endcode
+
+ \note When reading this property, it is calculated from the
+ QAbstract3DSeries::meshRotation value using floating point precision
+ and always returns a value from zero to 360 degrees.
+
+ \sa QAbstract3DSeries::meshRotation
*/
void QBar3DSeries::setMeshAngle(float angle)
{