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-rw-r--r--tests/auto/cpptest/q3dcustom-volume/tst_custom.cpp204
1 files changed, 204 insertions, 0 deletions
diff --git a/tests/auto/cpptest/q3dcustom-volume/tst_custom.cpp b/tests/auto/cpptest/q3dcustom-volume/tst_custom.cpp
new file mode 100644
index 00000000..372e8ecf
--- /dev/null
+++ b/tests/auto/cpptest/q3dcustom-volume/tst_custom.cpp
@@ -0,0 +1,204 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the QtDataVisualization module.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+**
+****************************************************************************/
+
+#include <QtTest/QtTest>
+
+#include <QtDataVisualization/QCustom3DVolume>
+
+using namespace QtDataVisualization;
+
+class tst_custom: public QObject
+{
+ Q_OBJECT
+
+private slots:
+ void initTestCase();
+ void cleanupTestCase();
+ void init();
+ void cleanup();
+
+ void construct();
+
+ void initialProperties();
+ void initializeProperties();
+ void invalidProperties();
+
+private:
+ QCustom3DVolume *m_custom;
+};
+
+void tst_custom::initTestCase()
+{
+}
+
+void tst_custom::cleanupTestCase()
+{
+}
+
+void tst_custom::init()
+{
+ m_custom = new QCustom3DVolume();
+}
+
+void tst_custom::cleanup()
+{
+ delete m_custom;
+}
+
+void tst_custom::construct()
+{
+ QCustom3DVolume *custom = new QCustom3DVolume();
+ QVERIFY(custom);
+ delete custom;
+
+ QVector<uchar> *tdata = new QVector<uchar>(1000);
+
+ QVector<QRgb> table;
+ table << QRgb(0xff00ff) << QRgb(0x00ff00);
+
+ custom = new QCustom3DVolume(QVector3D(1.0, 1.0, 1.0), QVector3D(1.0, 1.0, 1.0),
+ QQuaternion(1.0, 1.0, 10.0, 100.0), 10, 10, 10,
+ tdata, QImage::Format_ARGB32, table);
+ QVERIFY(custom);
+ QCOMPARE(custom->alphaMultiplier(), 1.0f);
+ QCOMPARE(custom->drawSliceFrames(), false);
+ QCOMPARE(custom->drawSliceFrames(), false);
+ QCOMPARE(custom->preserveOpacity(), true);
+ QCOMPARE(custom->sliceFrameColor(), QColor(Qt::black));
+ QCOMPARE(custom->sliceFrameGaps(), QVector3D(0.01f, 0.01f, 0.01f));
+ QCOMPARE(custom->sliceFrameThicknesses(), QVector3D(0.01f, 0.01f, 0.01f));
+ QCOMPARE(custom->sliceFrameWidths(), QVector3D(0.01f, 0.01f, 0.01f));
+ QCOMPARE(custom->sliceIndexX(), -1);
+ QCOMPARE(custom->sliceIndexY(), -1);
+ QCOMPARE(custom->sliceIndexZ(), -1);
+ QCOMPARE(custom->useHighDefShader(), true);
+ QCOMPARE(custom->textureData()->length(), 1000);
+ QCOMPARE(custom->textureDataWidth(), 40);
+ QCOMPARE(custom->textureFormat(), QImage::Format_ARGB32);
+ QCOMPARE(custom->textureHeight(), 10);
+ QCOMPARE(custom->textureWidth(), 10);
+ QCOMPARE(custom->textureDepth(), 10);
+ QCOMPARE(custom->meshFile(), QString(":/defaultMeshes/barFull"));
+ QCOMPARE(custom->position(), QVector3D(1.0, 1.0, 1.0));
+ QCOMPARE(custom->isPositionAbsolute(), false);
+ QCOMPARE(custom->rotation(), QQuaternion(1.0, 1.0, 10.0, 100.0));
+ QCOMPARE(custom->scaling(), QVector3D(1.0, 1.0, 1.0));
+ QCOMPARE(custom->isScalingAbsolute(), true);
+ QCOMPARE(custom->isShadowCasting(), false);
+ QCOMPARE(custom->textureFile(), QString());
+ QCOMPARE(custom->isVisible(), true);
+ delete custom;
+}
+
+void tst_custom::initialProperties()
+{
+ QVERIFY(m_custom);
+
+ QCOMPARE(m_custom->alphaMultiplier(), 1.0f);
+ QCOMPARE(m_custom->drawSliceFrames(), false);
+ QCOMPARE(m_custom->drawSliceFrames(), false);
+ QCOMPARE(m_custom->preserveOpacity(), true);
+ QCOMPARE(m_custom->sliceFrameColor(), QColor(Qt::black));
+ QCOMPARE(m_custom->sliceFrameGaps(), QVector3D(0.01f, 0.01f, 0.01f));
+ QCOMPARE(m_custom->sliceFrameThicknesses(), QVector3D(0.01f, 0.01f, 0.01f));
+ QCOMPARE(m_custom->sliceFrameWidths(), QVector3D(0.01f, 0.01f, 0.01f));
+ QCOMPARE(m_custom->sliceIndexX(), -1);
+ QCOMPARE(m_custom->sliceIndexY(), -1);
+ QCOMPARE(m_custom->sliceIndexZ(), -1);
+ QCOMPARE(m_custom->useHighDefShader(), true);
+
+ // Common (from QCustom3DVolume)
+ QCOMPARE(m_custom->meshFile(), QString(":/defaultMeshes/barFull"));
+ QCOMPARE(m_custom->position(), QVector3D());
+ QCOMPARE(m_custom->isPositionAbsolute(), false);
+ QCOMPARE(m_custom->rotation(), QQuaternion());
+ QCOMPARE(m_custom->scaling(), QVector3D(0.1f, 0.1f, 0.1f));
+ QCOMPARE(m_custom->isScalingAbsolute(), true);
+ QCOMPARE(m_custom->isShadowCasting(), true);
+ QCOMPARE(m_custom->textureFile(), QString());
+ QCOMPARE(m_custom->isVisible(), true);
+}
+
+void tst_custom::initializeProperties()
+{
+ QVERIFY(m_custom);
+
+ m_custom->setAlphaMultiplier(0.1f);
+ m_custom->setDrawSliceFrames(true);
+ m_custom->setDrawSliceFrames(true);
+ m_custom->setPreserveOpacity(false);
+ m_custom->setSliceFrameColor(QColor(Qt::red));
+ m_custom->setSliceFrameGaps(QVector3D(2.0f, 2.0f, 2.0f));
+ m_custom->setSliceFrameThicknesses(QVector3D(2.0f, 2.0f, 2.0f));
+ m_custom->setSliceFrameWidths(QVector3D(2.0f, 2.0f, 2.0f));
+ m_custom->setSliceIndexX(0);
+ m_custom->setSliceIndexY(0);
+ m_custom->setSliceIndexZ(0);
+ m_custom->setUseHighDefShader(false);
+
+ QCOMPARE(m_custom->alphaMultiplier(), 0.1f);
+ QCOMPARE(m_custom->drawSliceFrames(), true);
+ QCOMPARE(m_custom->drawSliceFrames(), true);
+ QCOMPARE(m_custom->preserveOpacity(), false);
+ QCOMPARE(m_custom->sliceFrameColor(), QColor(Qt::red));
+ QCOMPARE(m_custom->sliceFrameGaps(), QVector3D(2.0f, 2.0f, 2.0f));
+ QCOMPARE(m_custom->sliceFrameThicknesses(), QVector3D(2.0f, 2.0f, 2.0f));
+ QCOMPARE(m_custom->sliceFrameWidths(), QVector3D(2.0f, 2.0f, 2.0f));
+ QCOMPARE(m_custom->sliceIndexX(), 0);
+ QCOMPARE(m_custom->sliceIndexY(), 0);
+ QCOMPARE(m_custom->sliceIndexZ(), 0);
+ QCOMPARE(m_custom->useHighDefShader(), false);
+
+ // Common (from QCustom3DVolume)
+ m_custom->setPosition(QVector3D(1.0, 1.0, 1.0));
+ m_custom->setPositionAbsolute(true);
+ m_custom->setRotation(QQuaternion(1.0, 1.0, 10.0, 100.0));
+ m_custom->setScaling(QVector3D(1.0, 1.0, 1.0));
+ m_custom->setScalingAbsolute(false);
+ m_custom->setShadowCasting(false);
+ m_custom->setVisible(false);
+
+ QCOMPARE(m_custom->position(), QVector3D(1.0, 1.0, 1.0));
+ QCOMPARE(m_custom->isPositionAbsolute(), true);
+ QCOMPARE(m_custom->rotation(), QQuaternion(1.0, 1.0, 10.0, 100.0));
+ QCOMPARE(m_custom->scaling(), QVector3D(1.0, 1.0, 1.0));
+ QCOMPARE(m_custom->isScalingAbsolute(), false);
+ QCOMPARE(m_custom->isShadowCasting(), false);
+ QCOMPARE(m_custom->isVisible(), false);
+}
+
+void tst_custom::invalidProperties()
+{
+ m_custom->setAlphaMultiplier(-1.0f);
+ QCOMPARE(m_custom->alphaMultiplier(), 1.0f);
+
+ m_custom->setSliceFrameGaps(QVector3D(-0.1f, -0.1f, -0.1f));
+ QCOMPARE(m_custom->sliceFrameGaps(), QVector3D(0.01f, 0.01f, 0.01f));
+
+ m_custom->setSliceFrameThicknesses(QVector3D(-0.1f, -0.1f, -0.1f));
+ QCOMPARE(m_custom->sliceFrameThicknesses(), QVector3D(0.01f, 0.01f, 0.01f));
+
+ m_custom->setSliceFrameWidths(QVector3D(-0.1f, -0.1f, -0.1f));
+ QCOMPARE(m_custom->sliceFrameWidths(), QVector3D(0.01f, 0.01f, 0.01f));
+
+ m_custom->setTextureFormat(QImage::Format_ARGB8555_Premultiplied);
+ QCOMPARE(m_custom->textureFormat(), QImage::Format_ARGB32);
+}
+
+QTEST_MAIN(tst_custom)
+#include "tst_custom.moc"