summaryrefslogtreecommitdiffstats
path: root/tests/manual/kinectsurface/QtKinectWrapper/OpenNI/Include/XnQueue.h
diff options
context:
space:
mode:
Diffstat (limited to 'tests/manual/kinectsurface/QtKinectWrapper/OpenNI/Include/XnQueue.h')
-rw-r--r--tests/manual/kinectsurface/QtKinectWrapper/OpenNI/Include/XnQueue.h198
1 files changed, 198 insertions, 0 deletions
diff --git a/tests/manual/kinectsurface/QtKinectWrapper/OpenNI/Include/XnQueue.h b/tests/manual/kinectsurface/QtKinectWrapper/OpenNI/Include/XnQueue.h
new file mode 100644
index 00000000..04122ca3
--- /dev/null
+++ b/tests/manual/kinectsurface/QtKinectWrapper/OpenNI/Include/XnQueue.h
@@ -0,0 +1,198 @@
+/****************************************************************************
+* *
+* OpenNI 1.x Alpha *
+* Copyright (C) 2011 PrimeSense Ltd. *
+* *
+* This file is part of OpenNI. *
+* *
+* OpenNI is free software: you can redistribute it and/or modify *
+* it under the terms of the GNU Lesser General Public License as published *
+* by the Free Software Foundation, either version 3 of the License, or *
+* (at your option) any later version. *
+* *
+* OpenNI is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU Lesser General Public License for more details. *
+* *
+* You should have received a copy of the GNU Lesser General Public License *
+* along with OpenNI. If not, see <http://www.gnu.org/licenses/>. *
+* *
+****************************************************************************/
+#ifndef _XN_QUEUE_H
+#define _XN_QUEUE_H
+
+//---------------------------------------------------------------------------
+// Includes
+//---------------------------------------------------------------------------
+#include "XnList.h"
+
+//---------------------------------------------------------------------------
+// Types
+//---------------------------------------------------------------------------
+/**
+* The queue
+*/
+class XnQueue
+{
+public:
+ /**
+ * Constructor. Initialize internal representations
+ */
+ XnQueue() {}
+ /**
+ * Destructor. Destroy internal representations
+ */
+ virtual ~XnQueue() {}
+
+ /**
+ * Initialized the queue. This method should be called before calling any other method.
+ */
+ virtual XnStatus Init()
+ {
+ return (XN_STATUS_OK);
+ }
+
+ /**
+ * Push a new value to the queue
+ *
+ * @param value [in] The value to add to the queue
+ *
+ * @return XN_STATUS_ALLOC_FAILED Failed to add to the queue because no nodes are available.
+ */
+ virtual XnStatus Push(XnValue const& value)
+ {
+ XnStatus nRetVal = XN_STATUS_OK;
+
+ nRetVal = m_List.AddLast(value);
+ XN_IS_STATUS_OK(nRetVal);
+
+ return (XN_STATUS_OK);
+ }
+ /**
+ * Pop the value at the top of the queue
+ *
+ * @param value [out] The value that was at the top of the queue
+ *
+ * @return XN_STATUS_IS_EMPTY The queue is empty
+ */
+ virtual XnStatus Pop(XnValue& value)
+ {
+ if (IsEmpty())
+ {
+ return XN_STATUS_IS_EMPTY;
+ }
+
+ value = *(m_List.begin());
+ return m_List.Remove(m_List.begin());
+ }
+
+ /**
+ * Get the value at the top of the queue (it is user responsibility to check queue is not empty)
+ *
+ * @return a reference to the object at head of the queue.
+ */
+ XnValue const& Top() const
+ {
+ return *(m_List.begin());
+ }
+
+ /**
+ * Get the value at the top of the queue (it is user responsibility to check queue is not empty)
+ *
+ * @return a reference to the object at head of the queue.
+ */
+ XnValue& Top()
+ {
+ return *(m_List.begin());
+ }
+
+ /**
+ * Check if queue is empty
+ */
+ XnBool IsEmpty() const
+ {
+ return m_List.IsEmpty();
+ }
+
+ /**
+ * Get current size of queue
+ */
+ virtual XnUInt32 Size() const
+ {
+ return m_List.Size();
+ }
+
+private:
+ XN_DISABLE_COPY_AND_ASSIGN(XnQueue);
+
+ /** The internal XnList with which the queue is implemented. */
+ XnList m_List;
+};
+
+/**
+* Declares a queue of type @a Type, named @a ClassName. The class uses @a Translator for translating
+* from @a Type to XnValue. It is declared using the declspec @a decl.
+* It inherits from @a base. Note that @a base must be a derivative of XnQueue.
+*/
+#define XN_DECLARE_QUEUE_WITH_TRANSLATOR_DECL(decl, Type, ClassName, Translator, base) \
+ class decl ClassName : public base \
+ { \
+ public: \
+ ClassName() {} \
+ ~ClassName() \
+ { \
+ /* We do this using Pop() to make sure memory is freed. */ \
+ Type dummy; \
+ while (Size() != 0) \
+ Pop(dummy); \
+ } \
+ XnStatus Push(Type const& value) \
+ { \
+ XnValue val = Translator::CreateValueCopy(value); \
+ XnStatus nRetVal = base::Push(val); \
+ if (nRetVal != XN_STATUS_OK) \
+ { \
+ Translator::FreeValue(val); \
+ return (nRetVal); \
+ } \
+ return XN_STATUS_OK; \
+ } \
+ XnStatus Pop(Type& value) \
+ { \
+ XnValue val; \
+ XnStatus nRetVal = base::Pop(val); \
+ if (nRetVal != XN_STATUS_OK) return (nRetVal); \
+ value = Translator::GetFromValue(val); \
+ Translator::FreeValue(val); \
+ return XN_STATUS_OK; \
+ } \
+ inline Type const& Top() const { return Translator::GetFromValue(base::Top()); }\
+ inline Type& Top() { return Translator::GetFromValue(base::Top()); } \
+ private: \
+ XN_DISABLE_COPY_AND_ASSIGN(ClassName); \
+ };
+
+/**
+* Declares a queue of type @a Type, named @a ClassName. The class uses @a Translator for translating
+* from @a Type to XnValue.
+* It inherits from @a base. Note that @a base must be a derivative of XnQueue.
+*/
+#define XN_DECLARE_QUEUE_WITH_TRANSLATOR(Type, ClassName, Translator, base) \
+ XN_DECLARE_QUEUE_WITH_TRANSLATOR_DECL(, Type, ClassName, Translator, base)
+
+/**
+* Declares a queue of type @a Type, named @a ClassName, that uses the default translator.
+* It is declared using the declspec @a decl.
+*/
+#define XN_DECLARE_QUEUE_DECL(decl, Type, ClassName) \
+ XN_DECLARE_DEFAULT_VALUE_TRANSLATOR_DECL(decl, Type, XN_DEFAULT_TRANSLATOR_NAME(ClassName)) \
+ XN_DECLARE_QUEUE_WITH_TRANSLATOR_DECL(decl, Type, ClassName, XN_DEFAULT_TRANSLATOR_NAME(ClassName), XnQueue)
+
+/**
+* Declares a queue of type @a Type, named @a ClassName, that uses the default translator.
+*/
+#define XN_DECLARE_QUEUE(Type, ClassName) \
+ XN_DECLARE_QUEUE_DECL(, Type, ClassName)
+
+#endif // _XN_QUEUE_H