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-rw-r--r--tests/manual/qmlvolume/datasource.cpp93
1 files changed, 93 insertions, 0 deletions
diff --git a/tests/manual/qmlvolume/datasource.cpp b/tests/manual/qmlvolume/datasource.cpp
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+/******************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Data Visualization module.
+**
+** $QT_BEGIN_LICENSE:COMM$
+**
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** $QT_END_LICENSE$
+**
+******************************************************************************/
+
+#include "datasource.h"
+#include <QtCore/qmath.h>
+#include <QtGui/QRgb>
+#include <QtGui/QVector3D>
+
+using namespace QtDataVisualization;
+
+Q_DECLARE_METATYPE(QCustom3DVolume *)
+
+DataSource::DataSource(QObject *parent) :
+ QObject(parent)
+{
+ qRegisterMetaType<QCustom3DVolume *>();
+}
+
+DataSource::~DataSource()
+{
+}
+
+void DataSource::fillVolume(QCustom3DVolume *volumeItem)
+{
+ // Generate example texture data for an half-ellipsoid with a section missing.
+ // This can take a while if the dimensions are large, so we support incremental data generation.
+
+ int index = 0;
+ int textureSize = 256;
+ QVector3D midPoint(float(textureSize) / 2.0f,
+ float(textureSize) / 2.0f,
+ float(textureSize) / 2.0f);
+
+ QVector<uchar> *textureData = new QVector<uchar>(textureSize * textureSize * textureSize / 2);
+ for (int i = 0; i < textureSize; i++) {
+ for (int j = 0; j < textureSize / 2; j++) {
+ for (int k = 0; k < textureSize; k++) {
+ int colorIndex = 0;
+ // Take a section out of the ellipsoid
+ if (i >= textureSize / 2 || j >= textureSize / 4 || k >= textureSize / 2) {
+ QVector3D distVec = QVector3D(float(k), float(j * 2), float(i)) - midPoint;
+ float adjLen = qMin(255.0f, (distVec.length() * 512.0f / float(textureSize)));
+ colorIndex = 255 - int(adjLen);
+ }
+
+ (*textureData)[index] = colorIndex;
+ index++;
+ }
+ }
+ }
+
+ volumeItem->setScaling(QVector3D(2.0f, 1.0f, 2.0f));
+ volumeItem->setTextureWidth(textureSize);
+ volumeItem->setTextureHeight(textureSize / 2);
+ volumeItem->setTextureDepth(textureSize);
+ volumeItem->setTextureFormat(QImage::Format_Indexed8);
+ volumeItem->setTextureData(textureData);
+
+ QVector<QRgb> colorTable(256);
+
+ for (int i = 1; i < 256; i++) {
+ if (i < 15)
+ colorTable[i] = qRgba(0, 0, 0, 0);
+ else if (i < 60)
+ colorTable[i] = qRgba((i * 2) + 120, 0, 0, 15);
+ else if (i < 120)
+ colorTable[i] = qRgba(0, ((i - 60) * 2) + 120, 0, 50);
+ else if (i < 180)
+ colorTable[i] = qRgba(0, 0, ((i - 120) * 2) + 120, 255);
+ else
+ colorTable[i] = qRgba(i, i, i, 255);
+ }
+
+ volumeItem->setColorTable(colorTable);
+}