| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QTRD-3368
Change-Id: I369d8cad75f02a0cc585edad57c3ddcd8ef221d9
Change-Id: I369d8cad75f02a0cc585edad57c3ddcd8ef221d9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Not allowing bias go below 0.001 prevents the shadow acne. Faulty formula
for lighning direction.
Task-number: QTRD-3382
Change-Id: Ided8bf423a961744ace8bef32ae18d6fa2c443ef
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: I6cd7a73477ac34d025c9bdcd7b775abab7d1426c
Change-Id: I6cd7a73477ac34d025c9bdcd7b775abab7d1426c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: I79f49ba839f191b64206f38763b2afff167757b7
Change-Id: I79f49ba839f191b64206f38763b2afff167757b7
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Also fixed a bug found in testing, and added tests for
optional constructors for already tested classes.
Task-number: QTRD-3368
Change-Id: I2214f28e2c5069ecab422fc6817acb2f0c0b192b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Fudge the camera y-angle so that it's never looking
directly from above or below. The actual problem is that eye vector
is paraller to up vector if viewing directly from above, which results
in invalid view matrix.
Task-number: QTRD-2789
Change-Id: Ia79b8bb4b8317c6aaf6ac4c70a6bb70c24b5309e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3368
Change-Id: I9412afd4c6e79835ce8ee9587736e189d4f2fbf6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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OpenGL ES2 and/or 32bit environments can have relatively low maximum
supported vertex counts per draw call, so large surfaces and static
scatters may not get rendered.
Task-number: QTRD-3364
Change-Id: I7fd024b0428548ac7e2ca043a06d01d2442dd226
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Ia89ea858a2deae2d32db81d45673692cedc95e56
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3368
Change-Id: I85680bfca28e5ed1039526310fdf89717b1e84ae
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Fixes missing QML Types in assistant.
Change-Id: Id79c3f281ec4fcc9bd9816ec731ff654e61b3e04
Change-Id: Id79c3f281ec4fcc9bd9816ec731ff654e61b3e04
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Plus fixed a QML documentation bug, and added a missing
inheritance to docs.
Task-number: QTRD-3383
Change-Id: I1f7c56c49b829fee2cfd0731bbcc7e248a06a0c0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I742a5a5d7c69ef73ba469bfa4bac49a71b8f578a
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Also added missing default values to some docs.
Task-number: QTRD-3368
Change-Id: I98940a80d6edfe60801c6b2606307b3ec3ab8c39
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Looks like the render buffer for depth gets incomplete and that causes
resets. Regenerating the buffers seems to be helpful.
Task-number: QTRD-3372
Change-Id: I1f0fb40f06fac44e062f2f2b512bc9424479328c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: Ie7be01bdbd0f63eccde39af86d1423d0af5df1b3
Change-Id: Ie7be01bdbd0f63eccde39af86d1423d0af5df1b3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Autosizing only accounted for freshly changed series when
calculating the total item count visible in the graph.
Change-Id: I7c0990123d3e3827c3518713f5389fedf91aca92
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Also updated missing inheritance to docs
Task-number: QTRD-3368
Change-Id: I7b091009d7d89d601215bb4484b8eac7274bcf14
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Also added missing version 1.2 properties to previously done
tests.
Task-number: QTRD-3368
Change-Id: Ifa5197cecc9bb95ca288a44ebcbd6fbcc0bf1e7d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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It's not enough to just clear the label items upon axis cache
destruction, they need to be deleted, too.
Change-Id: I63bdd01f9b328491107292f42cca6aa2ba7b4434
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Unnecessary modelMatrix multiplications removed. Intentional whitespace
removal.
Change-Id: I78b8e6f984d44baf7015c9551701b04cb869fc8b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Also added skeleton for remaining QML tests and some
inheritance updates to documentation.
Task-number: QTRD-3368
Change-Id: I28cb52c4738953b7f281ce91a3764f849643d35a
Change-Id: I28cb52c4738953b7f281ce91a3764f849643d35a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: I1fa3de637dafcd601490155e29fb36008b1eafcf
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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If the context exists at renderer deletion, it is possible that
it no longer has valid surface, which means it won't be possible
to set it back to current if we change context for deletion cleanup.
Since the current context will be one of our shared contexts anyway,
there is no need to do a dummy context for cleanup unless the current
context is null.
Change-Id: Ibabe081742beb975ee848ccb3690703ef5b027a9
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Bug in adjustment logic caused adjustment to happen pretty much always.
Task-number: QTRD-3374
Change-Id: Id6151d2d3eb8369bbf9252e4eb4b76ed57fb1f3c
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3368
Change-Id: I80ecdb1a9bcef6ed83d278d975d70f7794ff03c1
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
+ Removed erroneous property from docs
Change-Id: I675e16b58e7b190b2b33d29029654039a60b5bfc
Change-Id: I675e16b58e7b190b2b33d29029654039a60b5bfc
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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When static optimization is in use with mesh objects and range
gradient, and the object Y-value resolves into a texture coordinate
that is exactly on the texel boundary, the rendered fragments
of the object are not all same colors on some graphics cards,
despite all vertices having the same UV value.
Fixed by adjusting the Y-value slightly if it is close to the
boundary.
Task-number: QTRD-3370
Change-Id: Ie028602cbd9a00bb0e17049eb8f40feb8b18a6bf
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I3a1595530a976b73144109cf2eef72a188831a10
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Context was not getting properly cleaned up in cases where
render thread stopped before the cleanup took place.
Now we ensure that required cleanup is done before context
thread terminates.
Change-Id: I1489914dafec928eebb69bac737f6f858ff49432
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3368
Change-Id: I86f1d632fe4421c35cc492161c7334602e6f61c0
Change-Id: I86f1d632fe4421c35cc492161c7334602e6f61c0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Use the same depth texture for the backwall and the surfaces. No need
to any culled texture.
Task-number: QTRD-3160
Change-Id: I7a4e8aa61b98d5264a92173174e911e50af8d52a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I425da013160a12c1d2b3985e04059886d0695474
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3368
Just a skeleton with a very basic test set for now.
Change-Id: I53309374a7d9cbfd06a4cdfbeb302f6649db9c4a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I36b384d2bcb9d2db2464b3eaaaae2c76c3bb740c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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In QML apps, the texture for custom labels can get created before
glGenIntegerv returns a valid value for GL_MAX_TEXTURE_SIZE.
Do not check for max size when it is zero.
Change-Id: I114ac8494bd5aa509490bd38ae58827fd21e2729
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Just a skeleton for now.
Change-Id: I27d577062e7e96880d843a87b71791f896bc2522
Change-Id: I27d577062e7e96880d843a87b71791f896bc2522
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: Iac6e8eac0da0264a586477038753c54edcd58e47
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: I939d02433291b00a529598718b6390d7246f89f9
Change-Id: I939d02433291b00a529598718b6390d7246f89f9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Now that these are not generated all the time, makes it
easier to use glGetError to find actual errors.
Change-Id: I4e10f5798e4e79466a47a0d671c04b445899c62c
Change-Id: I4e10f5798e4e79466a47a0d671c04b445899c62c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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QtQuick's threaded renderer doesn't seem to always pair up sync and
render (or more accurately, beforeSynchronizing and node's
preprocess calls). Sometimes sync comes without a followup render,
or there are two syncs in a row, even though the sync is using
direct connection. Both of these cases broke the old
logic for handling position based queries.
Changed the logic to actually ensure we have resolved the query
before emitting the relevant signal.
Task-number: QTRD-3358
Change-Id: Ica6c8c311f53a06311c21532aaabc18c28556655
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3359
Change-Id: I418aaef640c05f7af7b860c89f5a5231e3f14c16
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3361
Change-Id: Id40db146efb84f6a9b642e7e0678d6b656cdbd19
Change-Id: Id40db146efb84f6a9b642e7e0678d6b656cdbd19
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3360
Change-Id: I33177ccfe93136e6ce048fad0dbed70fe560b204
Change-Id: I33177ccfe93136e6ce048fad0dbed70fe560b204
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: If40f10043951409b3d6597776b60d7eb55c73eec
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change texture UVs to be generated according to data dimension. Also
utilise this change on texturesurface example.
Change-Id: Ideacfba409dc2e7cf579fb38d897e08c9f9a1b71
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3357
Change-Id: I7ae4460a0666316a6f455f8842d7453513f55705
Change-Id: I7ae4460a0666316a6f455f8842d7453513f55705
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I64a6067102f205094d7be55a9eb348b3280a7e77
Change-Id: I64a6067102f205094d7be55a9eb348b3280a7e77
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Ic1a32e2b23133ce8caa042ddfbf9566cd89d58f1
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: Ic51682f7e3465c75d505e582f212eaa2cdc28c8b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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