| Commit message (Collapse) | Author | Age | Files | Lines |
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Change the color of untextured surface so it isn't included
in the gradient. Also make it clear the gradient is for
highlight only.
Change-Id: I822c59b905559da10a987e4a7d616d01dccdedba
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Change-Id: I3c9de6801430dc74c97fb6563ded6114befc6968
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Ib4587a608a7b79d863d51e1a9ecd150996245fa7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I056b71fc913e5fd68b895d6bf4b5676cbe7c6db0
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I8fdacfde272ace4c25c74c316de514cd4275da74
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Primary fix is to not use shared context in qml with WinRT,
as that causes black screen.
Also removed widget apps from build in WinRT.
Change-Id: Id65ce90dbeb80442194ab838952e8cadc91135a6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Vertex index was limited to unsigned short, meaning even slightly
complex meshes couldn't be used. Changed to unsigned int.
Also removed unused vertex indexer methods.
Change-Id: Iebe62bd3a501dc79ee2857cca28ac0d05bd4a55e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Ib4bb651877db4aa0dfd13cb8f1c08e786960a221
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I1b80c618af7739ec42cac3cccdfc948e979c52d9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I14c8a065bf89b471c31f1cdad2550f35e02ef233
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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This was changed in Qt Creator 3.3 for consistency reasons.
Change-Id: I164b5bff88b2cc3091aaf48e57fb12ef60e2a6aa
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Tim Jenssen <tim.jenssen@theqtcompany.com>
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Change-Id: Iad4d07765b9f1310baf3b43d5307906c9887bca6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I453438fee92f18c983c1bef04c68b24a7ff72cf9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Change-Id: I284832fc697e0ac6ef1ba1bb857892a10cbcd8fd
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I0667a0e53fd07fe9c6ce7b2d63887eda1692bf3b
Change-Id: I0667a0e53fd07fe9c6ce7b2d63887eda1692bf3b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3412
Change-Id: I7f19ee34ccdde3a227033e3a88994e157b0092c4
Change-Id: I7f19ee34ccdde3a227033e3a88994e157b0092c4
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Task-number: QTRD-3410
Change-Id: I86b240b6548ec4c94f6be0dc352ed112965926f3
Change-Id: I86b240b6548ec4c94f6be0dc352ed112965926f3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: If770c96ff84e49a747c4355e56bff002556cd659
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Change-Id: I4ab8d595ac9f8b069057178079ad7714eaf6e13c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Iab45f95e8ff0faacc5cf50fdf052bf2c69d7988a
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3402
Change-Id: I70ef641fc7249b144d6e98971f1fb74f2935d706
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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On linux, there seems to be some asynchronous activity
related to window resizing, since calling processEvents() is not
enough to ensure viewport size gets updated in subViews test.
Use QTRY_COMPARE to allow for small delay.
Change-Id: Idae04ff9436c819ef150caa57f6fa988e4011746
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Android doesn't like creating extra QWindows, so changed
dummy surfaces used to do static initialization and cleanup
to use QOffscreenSurface.
Change-Id: Ia42e288a05ef49524252c457f3a3494677e3fc63
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Binding slider value to its minimum value is not correct,
so just initialize it on component complete.
Change-Id: Ia21ecbffdef84448b70c6b09d240ea4f854ca541
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Context doesn't exist on all envs at shutdown.
Change-Id: I6c0398203f0ab3ceaa38f64936cdf375c43e9f55
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Label items should not try to delete their textures at destructor if
they are already deleted.
Change-Id: I8131301bec47a0a2617b4a923d7cce430d35e18b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Radiallabeloffset needs 2 decimals, as step size is 0.01
Change-Id: I7766613737beb217f6dd68b5a9aca666b15c7fab
Change-Id: I7766613737beb217f6dd68b5a9aca666b15c7fab
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3391
Change-Id: I5c2f2b674e50e7d39bc9355ebc9bcf05f22d5a39
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I46db1f02575b8d140890708bf04633fa23f28a15
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: Ie1ecdf4b0c48e9040b896ffdf695049c26aafbe2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3392
Change-Id: I786bbf5ee9252b92d43d02d6b88ed9b986b4a5eb
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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If the label text with slightly smaller font would fit into smaller
texture, force to use the smaller one.
Task-number: QTRD-3395
Change-Id: Ib70f6722ea8403e4aa25ed190b21c059d9d0e062
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Also added missing properties from v1.1.
Task-number: QTRD-3396
Change-Id: Ic001e726dbe09238ab51b1fdfb2a58d99b5e29e2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I56bcd9eee06dc3ca6a282e97eefaecfd0d017e6e
Change-Id: I56bcd9eee06dc3ca6a282e97eefaecfd0d017e6e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2286
Change-Id: Ibe211caedab231e908af900af65d4075b926a875
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: Icd04b72bb7bdbf34c73e6f27c90674fda4fc4cc2
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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- Changed the version number to 1.2 where relevant.
- Regenerated plugins.qmltypes
- Updated known issues
Change-Id: I5f737a970d0ac7fc14dbd2d30a8684ecced45ac0
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Some properties have different default values, or cannot be
changed at all on ES2.
Change-Id: Ieb3951f5692a645eafab492819ce18de19134335
Change-Id: Ieb3951f5692a645eafab492819ce18de19134335
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: Ia6199669b0b70190de5a5d057c596093a051c1a9
Change-Id: Ia6199669b0b70190de5a5d057c596093a051c1a9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: I0ca32bcaf4025cac24ece2e80fab6a2eee3562b0
Change-Id: I0ca32bcaf4025cac24ece2e80fab6a2eee3562b0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: I369d8cad75f02a0cc585edad57c3ddcd8ef221d9
Change-Id: I369d8cad75f02a0cc585edad57c3ddcd8ef221d9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Not allowing bias go below 0.001 prevents the shadow acne. Faulty formula
for lighning direction.
Task-number: QTRD-3382
Change-Id: Ided8bf423a961744ace8bef32ae18d6fa2c443ef
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: I6cd7a73477ac34d025c9bdcd7b775abab7d1426c
Change-Id: I6cd7a73477ac34d025c9bdcd7b775abab7d1426c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: I79f49ba839f191b64206f38763b2afff167757b7
Change-Id: I79f49ba839f191b64206f38763b2afff167757b7
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Also fixed a bug found in testing, and added tests for
optional constructors for already tested classes.
Task-number: QTRD-3368
Change-Id: I2214f28e2c5069ecab422fc6817acb2f0c0b192b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Fudge the camera y-angle so that it's never looking
directly from above or below. The actual problem is that eye vector
is paraller to up vector if viewing directly from above, which results
in invalid view matrix.
Task-number: QTRD-2789
Change-Id: Ia79b8bb4b8317c6aaf6ac4c70a6bb70c24b5309e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3368
Change-Id: I9412afd4c6e79835ce8ee9587736e189d4f2fbf6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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OpenGL ES2 and/or 32bit environments can have relatively low maximum
supported vertex counts per draw call, so large surfaces and static
scatters may not get rendered.
Task-number: QTRD-3364
Change-Id: I7fd024b0428548ac7e2ca043a06d01d2442dd226
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Ia89ea858a2deae2d32db81d45673692cedc95e56
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3368
Change-Id: I85680bfca28e5ed1039526310fdf89717b1e84ae
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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