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path: root/examples/datavisualization/volumetric/volumetric.cpp
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* Copyright file update to GPLMiikka Heikkinen2016-01-121-9/+17
| | | | | Change-Id: Ib264fe1f2cd1589e2ba1ef2dc7d8f3951e125708 Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
* Update license headersMiikka Heikkinen2015-10-201-11/+14
| | | | | Change-Id: I0581aefcf9dabc64b05eb8c97b5b92da1fb26299 Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
* Copyright header changesMika Salmela2015-04-141-3/+3
| | | | | | | Copyright header changes for 5.5. Change-Id: I0361cfe1ebdb28955cb927700f14cf7b72694421 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
* Change copyright headers.Miikka Heikkinen2014-11-071-7/+7
| | | | | | Change-Id: I453438fee92f18c983c1bef04c68b24a7ff72cf9 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com> Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
* Support for dynamic opengl builds.Miikka Heikkinen2014-10-291-108/+120
| | | | | | Task-number: QTRD-3392 Change-Id: I786bbf5ee9252b92d43d02d6b88ed9b986b4a5eb Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Fix minor issues found in testingMiikka Heikkinen2014-10-081-1/+1
| | | | | | Change-Id: If40f10043951409b3d6597776b60d7eb55c73eec Reviewed-by: Mika Salmela <mika.salmela@digia.com> Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Allow setting bounds for camera zoom levelMiikka Heikkinen2014-09-261-10/+2
| | | | | | Task-number: QTRD-3337 Change-Id: I503dc4402907a2fdfa74ca86698b0e98a23b3b08 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Implement zooming to cursorMiikka Heikkinen2014-09-261-0/+4
| | | | | | | | | Zooming to cursor is now default operating mode of the default input handler. Task-number: QTRD-3263 Change-Id: I5699fc0ce7393059538972cd52f31f06d87e3d8d Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Change custom labels to use label shaderMiikka Heikkinen2014-09-191-64/+74
| | | | | | | | | This fixes the problem with specular highlight making camera-facing labels unreadable. Task-number: QTRD-3276 Change-Id: If16424b07a1f3362428980353c5fb5213c33d06b Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Documentation for volumetric exampleMiikka Heikkinen2014-09-151-7/+32
| | | | | Change-Id: Ibf613607b55e5ed0b56354d5da426870624d79ad Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Implement volume slice framesMiikka Heikkinen2014-09-121-6/+41
| | | | | Change-Id: I409f3c95892b26ca6097dd4509109fc9978b9900 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Limit volume to axis rangesMiikka Heikkinen2014-09-101-4/+49
| | | | | | | | | The volume object that would go partially outside axis ranges is scale and repositioned so that it only renders the portion that is inside the axis ranges. Change-Id: I792494e437998ba6276f58fab645767276c1476d Reviewed-by: Mika Salmela <mika.salmela@digia.com>
* Add possibility to scale custom items according to data rangesMiikka Heikkinen2014-09-081-11/+19
| | | | | | | | Proper behavior of volume objects that are shown only partially will be added in a separate patch later. Change-Id: I1fcd98faa6c4a7d09e3fef1645ed9816ff54654f Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Change volumetric example to show fictional terrainMiikka Heikkinen2014-09-031-48/+284
| | | | | | Change-Id: I7cb3c59acef5364ff964da3e756d2db387b53308 Reviewed-by: Mika Salmela <mika.salmela@digia.com> Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Add option to use low definition volume shader.Miikka Heikkinen2014-09-021-0/+5
| | | | | | | | Low definition volume shader samples the texture at even intervals, so it will sometimes skip texels, causing flickering. Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Add alpha multiplier to QCustom3DVolume apiMiikka Heikkinen2014-08-251-5/+39
| | | | | | Change-Id: I856c4166513f6d6f7b73fd52bc46d52ab1b8fdff Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com> Reviewed-by: Mika Salmela <mika.salmela@digia.com>
* Implement API function for rendering volume slice to an image.Miikka Heikkinen2014-08-251-9/+47
| | | | | Change-Id: Iea18967c3b525a8d4507a06e6541c85ed3abb470 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Make volume transparency uniform regardless of viewing angleMiikka Heikkinen2014-08-201-1/+1
| | | | | Change-Id: If3acbb161b99f67d81f7af9c05ae8bcfe154e052 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Improve volumetric exampleMiikka Heikkinen2014-08-191-50/+173
| | | | | | | | | - Changing color table - Different texture details (generation in background) - Optional fps display Change-Id: Iad6b50ef8541084e0142de0f9cb7ae70f841dde9 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Show warning label in volumetric example on OpenGL ESMiikka Heikkinen2014-08-191-7/+25
| | | | | | Change-Id: I29ec58f9485a75a00cb1c60d7c57f4c06f620032 Reviewed-by: Mika Salmela <mika.salmela@digia.com> Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Make volume shading sample once per texture layer.Miikka Heikkinen2014-08-191-3/+3
| | | | | | Change-Id: Ia3a13e2cb8d7dcf744a55dcb827f5cb436a043c4 Reviewed-by: Mika Salmela <mika.salmela@digia.com> Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Implement volume rendering supportMiikka Heikkinen2014-08-181-0/+179
New subclass of QCustom3DItem, QCustom3DVolume is provided. The documentation for the example will be done in a separate commit. Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>