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* Fix building against 5.6Miikka Heikkinen2015-06-171-1/+1
| | | | | | | | Apparently Qt modules are now required to use Q_SIGNALS and Q_SLOTS macros instead of 'signals' and 'slots' in headers. Change-Id: I4140b1fff4386d74bb371176919234366965e887 Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
* Copyright header changesMika Salmela2015-04-144-12/+12
| | | | | | | Copyright header changes for 5.5. Change-Id: I0361cfe1ebdb28955cb927700f14cf7b72694421 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
* Qt 5.5 fixesTomi Korpipää2015-02-233-0/+0
| | | | | Change-Id: I01260f9849340ea5cce2b5c00aa6c2c50192720c Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
* Fix WinRT issues.Miikka Heikkinen2014-11-191-2/+2
| | | | | | | | | | Primary fix is to not use shared context in qml with WinRT, as that causes black screen. Also removed widget apps from build in WinRT. Change-Id: Id65ce90dbeb80442194ab838952e8cadc91135a6 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
* Change copyright headers.Miikka Heikkinen2014-11-074-28/+28
| | | | | | Change-Id: I453438fee92f18c983c1bef04c68b24a7ff72cf9 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com> Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
* Support for dynamic opengl builds.Miikka Heikkinen2014-10-291-108/+120
| | | | | | Task-number: QTRD-3392 Change-Id: I786bbf5ee9252b92d43d02d6b88ed9b986b4a5eb Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Fix minor issues found in testingMiikka Heikkinen2014-10-081-1/+1
| | | | | | Change-Id: If40f10043951409b3d6597776b60d7eb55c73eec Reviewed-by: Mika Salmela <mika.salmela@digia.com> Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Added snapshots to examples missing them Tomi Korpipää2014-10-061-0/+0
| | | | | | Change-Id: I64a6067102f205094d7be55a9eb348b3280a7e77 Change-Id: I64a6067102f205094d7be55a9eb348b3280a7e77 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Allow setting bounds for camera zoom levelMiikka Heikkinen2014-09-262-11/+2
| | | | | | Task-number: QTRD-3337 Change-Id: I503dc4402907a2fdfa74ca86698b0e98a23b3b08 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Implement zooming to cursorMiikka Heikkinen2014-09-261-0/+4
| | | | | | | | | Zooming to cursor is now default operating mode of the default input handler. Task-number: QTRD-3263 Change-Id: I5699fc0ce7393059538972cd52f31f06d87e3d8d Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Change custom labels to use label shaderMiikka Heikkinen2014-09-191-64/+74
| | | | | | | | | This fixes the problem with specular highlight making camera-facing labels unreadable. Task-number: QTRD-3276 Change-Id: If16424b07a1f3362428980353c5fb5213c33d06b Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Documentation for volumetric exampleMiikka Heikkinen2014-09-152-8/+135
| | | | | Change-Id: Ibf613607b55e5ed0b56354d5da426870624d79ad Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Implement volume slice framesMiikka Heikkinen2014-09-123-7/+54
| | | | | Change-Id: I409f3c95892b26ca6097dd4509109fc9978b9900 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Limit volume to axis rangesMiikka Heikkinen2014-09-103-5/+86
| | | | | | | | | The volume object that would go partially outside axis ranges is scale and repositioned so that it only renders the portion that is inside the axis ranges. Change-Id: I792494e437998ba6276f58fab645767276c1476d Reviewed-by: Mika Salmela <mika.salmela@digia.com>
* Add possibility to scale custom items according to data rangesMiikka Heikkinen2014-09-081-11/+19
| | | | | | | | Proper behavior of volume objects that are shown only partially will be added in a separate patch later. Change-Id: I1fcd98faa6c4a7d09e3fef1645ed9816ff54654f Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Change volumetric example to show fictional terrainMiikka Heikkinen2014-09-038-49/+315
| | | | | | Change-Id: I7cb3c59acef5364ff964da3e756d2db387b53308 Reviewed-by: Mika Salmela <mika.salmela@digia.com> Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Add option to use low definition volume shader.Miikka Heikkinen2014-09-023-1/+14
| | | | | | | | Low definition volume shader samples the texture at even intervals, so it will sometimes skip texels, causing flickering. Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Add alpha multiplier to QCustom3DVolume apiMiikka Heikkinen2014-08-253-15/+74
| | | | | | Change-Id: I856c4166513f6d6f7b73fd52bc46d52ab1b8fdff Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com> Reviewed-by: Mika Salmela <mika.salmela@digia.com>
* Implement API function for rendering volume slice to an image.Miikka Heikkinen2014-08-253-10/+72
| | | | | Change-Id: Iea18967c3b525a8d4507a06e6541c85ed3abb470 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Make volume transparency uniform regardless of viewing angleMiikka Heikkinen2014-08-201-1/+1
| | | | | Change-Id: If3acbb161b99f67d81f7af9c05ae8bcfe154e052 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Improve volumetric exampleMiikka Heikkinen2014-08-193-52/+249
| | | | | | | | | - Changing color table - Different texture details (generation in background) - Optional fps display Change-Id: Iad6b50ef8541084e0142de0f9cb7ae70f841dde9 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Show warning label in volumetric example on OpenGL ESMiikka Heikkinen2014-08-191-7/+25
| | | | | | Change-Id: I29ec58f9485a75a00cb1c60d7c57f4c06f620032 Reviewed-by: Mika Salmela <mika.salmela@digia.com> Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Make volume shading sample once per texture layer.Miikka Heikkinen2014-08-191-3/+3
| | | | | | Change-Id: Ia3a13e2cb8d7dcf744a55dcb827f5cb436a043c4 Reviewed-by: Mika Salmela <mika.salmela@digia.com> Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Implement volume rendering supportMiikka Heikkinen2014-08-185-0/+385
New subclass of QCustom3DItem, QCustom3DVolume is provided. The documentation for the example will be done in a separate commit. Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>