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Change-Id: Ife9b72e390a9d9c0f012d6b9ac4a421fad9f0315
Task-number: QTRD-3782
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: Ib264fe1f2cd1589e2ba1ef2dc7d8f3951e125708
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
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Now it is possible to check after graph construction if the graph
is actually usable in environments where the OpenGL support might
not be sufficient.
Task-number: QTRD-3748
Change-Id: Ia68b4e51386859f6d0c7b09cb44e50a74730ca55
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
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-Fix miscellaneous compile errors
-Move manual tests to manual folder and enable export of autotests
-Added widgets requirement
-Fixed autotests
-Fixed renderer and controller synchronization in QML case
-Treat fallback Mesa as ES2 similar to setting AA_UseSoftwareOpenGL
Change-Id: If6619733725d079e339bef16262e5ea1450ab20f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
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Change-Id: I0581aefcf9dabc64b05eb8c97b5b92da1fb26299
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
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Apparently Qt modules are now required to use Q_SIGNALS and Q_SLOTS
macros instead of 'signals' and 'slots' in headers.
Change-Id: I4140b1fff4386d74bb371176919234366965e887
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Copyright header changes for 5.5.
Change-Id: I0361cfe1ebdb28955cb927700f14cf7b72694421
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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On OS X the content item of the view must have a valid width
or height.
Change-Id: I6903671a9bd39511a4d0d649819b68930597260d
Task-number: QTRD-3469
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
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Change-Id: I01260f9849340ea5cce2b5c00aa6c2c50192720c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change the color of untextured surface so it isn't included
in the gradient. Also make it clear the gradient is for
highlight only.
Change-Id: I822c59b905559da10a987e4a7d616d01dccdedba
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Change-Id: I056b71fc913e5fd68b895d6bf4b5676cbe7c6db0
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Primary fix is to not use shared context in qml with WinRT,
as that causes black screen.
Also removed widget apps from build in WinRT.
Change-Id: Id65ce90dbeb80442194ab838952e8cadc91135a6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: Iad4d07765b9f1310baf3b43d5307906c9887bca6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I453438fee92f18c983c1bef04c68b24a7ff72cf9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Change-Id: Iab45f95e8ff0faacc5cf50fdf052bf2c69d7988a
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Binding slider value to its minimum value is not correct,
so just initialize it on component complete.
Change-Id: Ia21ecbffdef84448b70c6b09d240ea4f854ca541
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Task-number: QTRD-3392
Change-Id: I786bbf5ee9252b92d43d02d6b88ed9b986b4a5eb
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Icd04b72bb7bdbf34c73e6f27c90674fda4fc4cc2
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Iac6e8eac0da0264a586477038753c54edcd58e47
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: If40f10043951409b3d6597776b60d7eb55c73eec
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change texture UVs to be generated according to data dimension. Also
utilise this change on texturesurface example.
Change-Id: Ideacfba409dc2e7cf579fb38d897e08c9f9a1b71
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I64a6067102f205094d7be55a9eb348b3280a7e77
Change-Id: I64a6067102f205094d7be55a9eb348b3280a7e77
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Ic1a32e2b23133ce8caa042ddfbf9566cd89d58f1
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: If0409af049a55dae152139fdb55a2eb58e5fbb51
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3337
Change-Id: I503dc4402907a2fdfa74ca86698b0e98a23b3b08
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Zooming to cursor is now default operating mode of
the default input handler.
Task-number: QTRD-3263
Change-Id: I5699fc0ce7393059538972cd52f31f06d87e3d8d
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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This fixes the problem with specular highlight making camera-facing
labels unreadable.
Task-number: QTRD-3276
Change-Id: If16424b07a1f3362428980353c5fb5213c33d06b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Ibf613607b55e5ed0b56354d5da426870624d79ad
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I409f3c95892b26ca6097dd4509109fc9978b9900
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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The volume object that would go partially outside axis ranges
is scale and repositioned so that it only renders the portion
that is inside the axis ranges.
Change-Id: I792494e437998ba6276f58fab645767276c1476d
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Proper behavior of volume objects that are shown only partially
will be added in a separate patch later.
Change-Id: I1fcd98faa6c4a7d09e3fef1645ed9816ff54654f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I7cb3c59acef5364ff964da3e756d2db387b53308
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Low definition volume shader samples the texture at even
intervals, so it will sometimes skip texels, causing flickering.
Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3290
+ changed the theme in texturesurface example
Change-Id: I872ef7048e21c3bbf9daa0b2a620c9cdfe2256c8
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I856c4166513f6d6f7b73fd52bc46d52ab1b8fdff
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: Iea18967c3b525a8d4507a06e6541c85ed3abb470
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Added a gradient to highlight series on textured surface example.
Change-Id: I2fc17dfa79f986cf5b651d964eb3bcf5d65f1c80
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: If3acbb161b99f67d81f7af9c05ae8bcfe154e052
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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- Changing color table
- Different texture details (generation in background)
- Optional fps display
Change-Id: Iad6b50ef8541084e0142de0f9cb7ae70f841dde9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I29ec58f9485a75a00cb1c60d7c57f4c06f620032
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Ia3a13e2cb8d7dcf744a55dcb827f5cb436a043c4
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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New subclass of QCustom3DItem, QCustom3DVolume is provided.
The documentation for the example will be done in a separate commit.
Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I517b02a31e342dc3ae2c1c80805f811f9d9670ff
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Also theme and font size adjustment.
Change-Id: I2306deceb8d45cd95fadb27e3b1ff88260f49ac9
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Documentation once the feature set is final and code looking good. Size
of image files adjusted when example area is locked.
Change-Id: I7ff249ec3452d412a64ce029b33f7607965ffb3a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3262
Change-Id: I96de8d97813cc82707a9b608127464ed4d6be6f7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Grid lines should no longer vanish into white background due to
excessive ambient light multiplier when using high ambient with no
specular. I'm still not happy with how bars slice mode colors look.
The colors seem washed out compared to main view. Also, on bars,
some specular is needed to make bars look 3D, but too much makes it
ugly.
Also fixes some misc issues in surface slice mode.
Task-number: QTRD-3237
Change-Id: I4bed3d922cbc8f5191cc01ab3396849db767cae9
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Also added properties to control rotation, zoom, and selection
individually.
Also added missing documentation about surface texture.
Task-number: QTRD-3202
Change-Id: I981edb7f336aea499440559f4a2098711200206d
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: I2b16eecfaf5ba866dd07c6593a8b101dbc2cc112
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I5a325fa17215c486184cdce0bc26cce8d9c755da
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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