| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I0d108829ad582ed9277bf90b4a5e891ebb742658
Change-Id: I0d108829ad582ed9277bf90b4a5e891ebb742658
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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-uniform scaling still needs labeling fix
Change-Id: I29c89a260124f6abaceee6d8b5b1938ef1fa19c0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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+ dot size is scaled based on item count
+ autoscaling works on scenes where x and z are different sizes
+ added an option to force uniform x and z scaling (using a compile-time
flag for now)
+ changed default dot mesh to sphere
Change-Id: Iadfef69489856d7f2c76678eade8896cc916e94e
Change-Id: Iadfef69489856d7f2c76678eade8896cc916e94e
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Removed obsolete functions and renamed others.
Change-Id: Ic3ed31cd2ffa7d7a2319fdb141e49a0baf7c3c8c
Change-Id: Ic3ed31cd2ffa7d7a2319fdb141e49a0baf7c3c8c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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+ fixed auto-scaling
Change-Id: I420dd8ecb0ad11c5a9c7d8317ff4c13878b5bc59
Change-Id: I420dd8ecb0ad11c5a9c7d8317ff4c13878b5bc59
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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