| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QTRD-2247
Change-Id: Idc62175ec46edaf3e4ac0017aeb9335772b865d4
Change-Id: Idc62175ec46edaf3e4ac0017aeb9335772b865d4
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2239
+ white bars fixed
+ shaders improved; non-shadow is quite similar to shadow now
Change-Id: I868b6ab9fb65151f47638ec366af4f11938e7a22
Change-Id: I868b6ab9fb65151f47638ec366af4f11938e7a22
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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+ fixed a shadow shader bug that caused a little bit of shadowing always
Change-Id: Ia39ff5d92d2aca32e4f6c5a3bd6d68213564254a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I52aeac571776ce4289696853e08063bd527414e3
Change-Id: I52aeac571776ce4289696853e08063bd527414e3
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I493a5df016c6729a99bbe93c54b1790771405655
Change-Id: I493a5df016c6729a99bbe93c54b1790771405655
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I53cbba795776becab00076daead66ef2f2f3194b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I78a3f3d0aa9bd24a05368545cf8e779dda65ef4c
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: Ib168cbb8cd636539aee62098b98e6e24a112dab6
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Now works for Qt Quick 2 as well. It seems alpha channel gets messed up if
it's not forced to 1.0.
Change-Id: Ia0b5474ac774f9cb0f5412a7b0e7b19a2064d624
Change-Id: Ia0b5474ac774f9cb0f5412a7b0e7b19a2064d624
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Now Qt Creator finds correct highlighters
Change-Id: I9a2ab9596d29efaaa3ff0b202ef89bfbca38c627
Change-Id: I9a2ab9596d29efaaa3ff0b202ef89bfbca38c627
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I1e85740648fb0d45b4c95498fd84f742eb8ca2ad
Change-Id: I1e85740648fb0d45b4c95498fd84f742eb8ca2ad
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I5259f6baa8da8939d6470d495e9219ce84eb8dae
Change-Id: I5259f6baa8da8939d6470d495e9219ce84eb8dae
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Transparency is now supported in background textures.
Q3DMaps: Selection supports now 16777215 objects (yes, one less than 16M).
Change-Id: Ie6b7819a19b94bbc1b903a80587f4d919aca9aaf
Change-Id: Ie6b7819a19b94bbc1b903a80587f4d919aca9aaf
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I53c1d930c7f8de0a89c93a3aed3e35e45b9ee44e
Change-Id: I53c1d930c7f8de0a89c93a3aed3e35e45b9ee44e
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I209e8b3228b2ce0085c897db6fb2ea78e93afa67
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Unnecessary subdirectory levels deleted from examples and src
Change-Id: I88892b4fc92784e706be2264eeb7d6208250a50f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Partially works, but mostly doesn't.
Change-Id: I415833d07148d2aeae64c0c311e14766ab29ad5e
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Does not work yet
Change-Id: Ic08c6b12fa5d5aa4f76ddef82fa81eab6982dd69
Change-Id: Ic08c6b12fa5d5aa4f76ddef82fa81eab6982dd69
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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one can be used)
Change-Id: Id7d6761b0ad447c7f4f18f0933d065f190ad82b6
Change-Id: Id7d6761b0ad447c7f4f18f0933d065f190ad82b6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Ib6a68df778970a3339ed16cd579f0bd9fa411e0b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Ic52800160b10bbc9d4e7df7159d8891373623fbf
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: I44e2e6dc32a52aabc725de5b23a4e5d065ac0068
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I79f6ab9339e9f2b81190e19560794fbe322588af
Change-Id: I79f6ab9339e9f2b81190e19560794fbe322588af
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Tweaks
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"Fixed" shader problem on negative z positions (still does not work properly)
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Implemented highlighting on selected bar's row and column
Note: There's still a problem with lights and colors from center row backwards (not due to selection)
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Added api call for setting color scheme
Added api call to set whole data set at once
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Added another fragment shader
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Includes:
- initial version of q3dbars
- an example using it
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