| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit d480e17ae84e1fb053db3de7b39da1bbbb455632.
Revert of commercial license headers is required for Qt 5.15.3
opensource release.
Task-number: QTBUG-91108
Change-Id: Ib01d53a31196f00d01544d172a77d9da38280d90
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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Updated header.COMM to the files in tqtc-qtdatavis3d.
Examples, tests or documentation files are not updated.
The commercial license header may contain some
additional lines so that its line count equals with
the earlier license header. Reason for this is that
some autotests use hard coded line numbers and a
change in the the line count causes failures in tests.
Task-number: QTQAINFRA-4160
Change-Id: Ib818c335f5d3c01f57e2fd240e06181d703de779
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Antti Kokko <antti.kokko@qt.io>
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Change-Id: Ib264fe1f2cd1589e2ba1ef2dc7d8f3951e125708
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
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Change-Id: I0581aefcf9dabc64b05eb8c97b5b92da1fb26299
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
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Copyright header changes for 5.5.
Change-Id: I0361cfe1ebdb28955cb927700f14cf7b72694421
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I453438fee92f18c983c1bef04c68b24a7ff72cf9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Change-Id: I409f3c95892b26ca6097dd4509109fc9978b9900
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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The volume object that would go partially outside axis ranges
is scale and repositioned so that it only renders the portion
that is inside the axis ranges.
Change-Id: I792494e437998ba6276f58fab645767276c1476d
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Proper behavior of volume objects that are shown only partially
will be added in a separate patch later.
Change-Id: I1fcd98faa6c4a7d09e3fef1645ed9816ff54654f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Low definition volume shader samples the texture at even
intervals, so it will sometimes skip texels, causing flickering.
Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I856c4166513f6d6f7b73fd52bc46d52ab1b8fdff
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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New subclass of QCustom3DItem, QCustom3DVolume is provided.
The documentation for the example will be done in a separate commit.
Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3135
Change-Id: Ie13c7ab5cbfca2eef88ed4ca17eaf46f2aeb4788
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2792
Change-Id: I90d83bd9b73a0f337fd26f1b92000e72b3ec0607
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3122
Change-Id: Iefd4c4adad45721ed3519bdcecbbfa1e97039f08
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3057
Change-Id: Icb8904fa0a1c009985ac21ee6fa51eefda81d9cc
Change-Id: Icb8904fa0a1c009985ac21ee6fa51eefda81d9cc
Reviewed-by: Titta Heikkala <titta.heikkala@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3093
Change-Id: Ia24a1bc657af1bb1a528581e1f65fb50277e6874
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3056
Change-Id: I653d8aeec797b76c19d9b542391b79e9370e7501
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3082
Change-Id: I1503b067edcc677904ca16c1501109187809f98b
Change-Id: I1503b067edcc677904ca16c1501109187809f98b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3080
Change-Id: I198930c48fe9bce6a158406aff5fbf31272b9afe
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3077
Change-Id: I2406a8fd133943379a5cb1c1c2961a419ef9315f
Reviewed-by: Titta Heikkala <titta.heikkala@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2866
+ Added API for adding and removing custom items
+ Added custom data and custom render items
+ Added shaders for textured objects
+ Added custom item rendering draft to scatter
+ Fixed some shaders
- to be continued in part 2
Change-Id: I9735fd02fc9e86ae486cca4c06f6d7f2a4b0b7da
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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