| Commit message (Collapse) | Author | Age | Files | Lines |
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+Fix scatter rangegradient
Task-number: QTRD-2801
Change-Id: I1515b0a500cd995471b3de1e0b5356099bc19ede
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Quaternions are actually easier to use in most use cases.
Added some convenience functionality for QML to enable using
axis/angle combinations, too.
Change-Id: I61c76e0967b4808aa9adaf43dfe6f4596c9ce353
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Quaternions are pain in the behind to use, especially
in QML, so change them to angle + vector combinations.
Change-Id: I25eb5ea92deaf3a079e2e193cce2e8de89f3c3c4
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Also revert the incorrect change to surface slice update.
Change-Id: If08d5848e5b216f4f6b82e39727eeb7facd463ca
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2654
Change-Id: Ie919c3032731724f750fc0ccb237379454009585
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2803
Change-Id: If670633f52519741a096abe901d55fd084ddc9c5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Implements item 1) in QTRD-2645
Task-number: QTRD-2645
Change-Id: I5c1cec438089520592a3526e1ff6095cc30afd34
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Added changes lost in merge
Task-number: QTRD-2594
Change-Id: Ib68b5d9294ad65f69443c475ba771dcfd09926bb
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Also fixed scene sync related bug on selection.
Task-number: QTRD-2606
Task-number: QTRD-2773
Change-Id: I057fd83ae5bf5ee94e413287fb2b3cefa455b156
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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- some links do not work
Task-number: QTRD-2594
Change-Id: I255a4c12fe09e1a708c068a68073c1c99d6382b6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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- docs will be fixed in QTRD-2594
Task-number: QTRD-2699
Task-number: QTRD-2700
Change-Id: Ia89d365c2de5d9254b165feb4f0a54ec099084be
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2735
Change-Id: I4b28ac2876ad025c262f861e7620aa4d6de6ff60
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Also fixed 0,0 QPoint -> QPointF conversion issue for Q3DScene
Task-number: QTRD-2688
Change-Id: I3778081bb6ef2b5dbfcaad7502a4e164286c2646
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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+ other minor fixes
Task-number: QTRD-2749
Change-Id: I654d41fd4124d6596f9df3ace7019706452d8bfa
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Moved the '3D' in axis class names so that the classes would be
in line with other '3D' classes.
Task-number: QTRD-2674
Change-Id: Ie4f8a10babe3bf1b0b30b366863f55ed02ec66ba
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Meshes moved to series.
Task-number: QTRD-2557
Change-Id: I80050e413faf3bc942eb5a5627a66747de5805d8
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Also fixed some other miscellaneous issues.
Task-number: QTRD-2558
Change-Id: I2da3f7e64fbbbb287ddb7845cb0a15006dc4d6f5
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2556
Change-Id: I3a465c1bfff95f6c89d2f473f9e235c6079b8116
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2556
Change-Id: I9ee193141dff6603b47db28b0ed0682db6f914c8
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2556
Change-Id: I1f537f0b4c299028d4415f074d5eac6552bb3b9b
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Task-number: QTRD-2548
Change-Id: Iba324c0e8be56f2b3f8f6c6a992883c134a51a9d
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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