| Commit message (Collapse) | Author | Age | Files | Lines |
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Proper behavior of volume objects that are shown only partially
will be added in a separate patch later.
Change-Id: I1fcd98faa6c4a7d09e3fef1645ed9816ff54654f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I3d5d5d006a26225a3a7ab5795fceb97630db0011
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3303
Change-Id: I8f43df8f0d90997c05ffaf93e451a52baacefa63
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Since volume items typically contain transparencies, make them
draw after regular custom items, which are less likely to be
transparent.
Change-Id: Id7c48b6c77d7ed8654b72923d7dccf4158c9c088
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Low definition volume shader samples the texture at even
intervals, so it will sometimes skip texels, causing flickering.
Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Now the volume should render with pixel perfect accuracy.
The drawback is that it is significantly slower than the old
approximate solution.
Change-Id: I4df7e9a28a27b56150c71a85a4c1fb69a215dabc
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I2c51ba06c6af9193a70f4a268dfd2fbd6c6910b3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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QImage is not a QObject, and therefore QImage::Format doesn't seem
to be a supported type for a Q_PROPERTY, either. At least this was
the case in Qt 5.2.1. In Qt 5.3.1 this worked. In any case,
worked around the issue by removing textureFormat as a property.
This shouldn't be an issue, since texture cannot meaningfully be
manipulated from QML anyway.
Also fixed some compile warnings.
Change-Id: I257c1502d3340c49c24085fb8bf2e6176d875215
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3287
Change-Id: I6c06b8fe025e0f1f87be00be906cab0e1f18a19f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I856c4166513f6d6f7b73fd52bc46d52ab1b8fdff
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: Ia3a13e2cb8d7dcf744a55dcb827f5cb436a043c4
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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New subclass of QCustom3DItem, QCustom3DVolume is provided.
The documentation for the example will be done in a separate commit.
Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Also fix custom item positioning in absolute mode as it was completely
broken in bars and z-coord was flipped in others.
Clarified Q3DObject::position property usage, namely that it is reserved
for internal use for now.
Some refactoring also done.
Task-number: QTRD-2567
Change-Id: I5da65b83a2f8ecf20f8fd054e59748278ef1a714
Reviewed-by: Titta Heikkala <titta.heikkala@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Since shaders needed fixing anyway for surface because of this,
also implements the support for object gradients for surface,
which was missing.
Task-number: QTRD-2666
Task-number: QTRD-3211
Change-Id: I0c5da7fdfef308a96ec0bae4750fd22035da4e82
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Value 0.0 indicates automatic scaling (the default).
Task-number: QTRD-3192
Change-Id: I5e4cc1b7a03c0ba811e2ed3916a440906429af57
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Also separated the vertical and horizontal background margins.
Task-number: QTRD-3184
Change-Id: I988217d4df7749585dd85b5ea8f3f50254dca6ad
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3184
Change-Id: I366f41b928e06931784c6ff74e9b6b8a52414e3f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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This property indicates where radial labels of the polar chart are
drawn
Task-number: QTRD-3184
Change-Id: I1500e67da5e578b90d679876130c2d56c1d08039
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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This property allows drawind the horizontal grid and axis labels on
top of the graph rather than on the bottom. This is useful when
surface graph is used for 2D spectrograms in orthographic mode, as
otherwise the grid is covered by the surface itself. Particularly
relevant for polar plots of the same.
Task-number: QTRD-3184
Change-Id: I9dbcdbfc754e13af52d2cf31a1d9991ef4b241f7
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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- Polar property for toggling the polar mode
- Example added. Example docs will be added in another patch once all
of the functionality the example needs has been implemented.
- Only surface graph supports polar so far. Scatter to be added later.
Change-Id: I54d36f764ac1771ac88f73a5f3a2142f2309f6e8
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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+ Added floor reflection support in ifdefs
Change-Id: I1060aee1bc8f7a0360ad01675c36c0f1a2120f1c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I026578b224772fe9d96f6f7789e253d433690091
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3148
Change-Id: I2c9efa84184819aaac123ee29685bc3a9e35bfe6
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3149
Change-Id: I37ae7bc7e88b7d8a2c81585333ab87e7fcb8fcc0
Change-Id: I37ae7bc7e88b7d8a2c81585333ab87e7fcb8fcc0
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3149
Change-Id: I71b9b7533ad3730d0d203c3d07e66d824b690fbb
Reviewed-by: Titta Heikkala <titta.heikkala@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I4a6d4775f3ca578370a9ce23491bddcb0f5486ec
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3135
Change-Id: Ie13c7ab5cbfca2eef88ed4ca17eaf46f2aeb4788
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2961
Change-Id: I6a344156bd29fa8fb1ede0546af4d0e67e5e2db4
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3144
Change-Id: I9acd1be13083d7fbbed840882260a60f46c5f698
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3129
Change-Id: If7e28778ca7fd628159d37ee74ae2afb8d941e53
Change-Id: If7e28778ca7fd628159d37ee74ae2afb8d941e53
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2792
Change-Id: I90d83bd9b73a0f337fd26f1b92000e72b3ec0607
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3122
Change-Id: Iefd4c4adad45721ed3519bdcecbbfa1e97039f08
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3057
Change-Id: Icb8904fa0a1c009985ac21ee6fa51eefda81d9cc
Change-Id: Icb8904fa0a1c009985ac21ee6fa51eefda81d9cc
Reviewed-by: Titta Heikkala <titta.heikkala@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3093
Change-Id: Ia24a1bc657af1bb1a528581e1f65fb50277e6874
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2857
Change-Id: I158abb75272813cf7eb5d4b419e24325389d940e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3056
Change-Id: I653d8aeec797b76c19d9b542391b79e9370e7501
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3082
Change-Id: I1503b067edcc677904ca16c1501109187809f98b
Change-Id: I1503b067edcc677904ca16c1501109187809f98b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3080
Change-Id: I198930c48fe9bce6a158406aff5fbf31272b9afe
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3078
Change-Id: I07ebc2b7edd542cd28e405dfc80282f18b7a7314
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3077
Change-Id: I2406a8fd133943379a5cb1c1c2961a419ef9315f
Reviewed-by: Titta Heikkala <titta.heikkala@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3055
Change-Id: I1e449df7c1bcb48fc639dbae579e2e1499c9ef2b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2428
Change-Id: I51b3a1f8f974d5b72b36ee1188b7557539b9609b
Reviewed-by: Titta Heikkala <titta.heikkala@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Make deleteTexture also zero the pointer and do the check if
deletion is needed, as those are required anyway on the caller
side in most cases.
Change-Id: Ia12102c97a647127230db2518c32f81322ce6743
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3052
Change-Id: I05b09df72534e5eae803d58e330b2a8045f47038
Change-Id: I05b09df72534e5eae803d58e330b2a8045f47038
Reviewed-by: Titta Heikkala <titta.heikkala@digia.com>
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Task-number: QTRD-3001
Changed all colors to QVector4Ds to avoid mixups with vec4 and vec3 colors
in shaders.
Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5
Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2866
+ Added custom item rendering
Change-Id: If24400fed7c0467d8ebbd554d6e4df3ec5a205f3
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2866
+ Added API for adding and removing custom items
+ Added custom data and custom render items
+ Added shaders for textured objects
+ Added custom item rendering draft to scatter
+ Fixed some shaders
- to be continued in part 2
Change-Id: I9735fd02fc9e86ae486cca4c06f6d7f2a4b0b7da
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Cache all series instead of just the visible ones on all graphs
instead of just surface.
Changes to one series now trigger data update to only the affected
series, which should significantly improve performance in these
cases.
Task-number: QTRD-2600
Task-number: QTRD-2957
Change-Id: I6db7c689108fce8d25aace6682a193936d6f0eaf
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2134
Change-Id: I181ee6c784b998886c2292b7548e16ce75d86458
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2367
+ Added emitting selection signals
+ Added an example about creating an input handler for axis label dragging
- Snapshot for example docs to be taken
Change-Id: I641f4feb9e31c32023727b1c7c695324923accc4
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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