| Commit message (Collapse) | Author | Age | Files | Lines |
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Not allowing bias go below 0.001 prevents the shadow acne. Faulty formula
for lighning direction.
Task-number: QTRD-3382
Change-Id: Ided8bf423a961744ace8bef32ae18d6fa2c443ef
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Zooming to cursor is now default operating mode of
the default input handler.
Task-number: QTRD-3263
Change-Id: I5699fc0ce7393059538972cd52f31f06d87e3d8d
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I409f3c95892b26ca6097dd4509109fc9978b9900
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I3d5d5d006a26225a3a7ab5795fceb97630db0011
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Low definition volume shader samples the texture at even
intervals, so it will sometimes skip texels, causing flickering.
Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I2c51ba06c6af9193a70f4a268dfd2fbd6c6910b3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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New subclass of QCustom3DItem, QCustom3DVolume is provided.
The documentation for the example will be done in a separate commit.
Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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API for setting a texture to surface.
Task-number: QTRD-3232
Change-Id: Icd9de61882b54b9c1fc84a742e49980926ca681d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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- Rename bars background mesh more logically
- Reorder ElementAxis enums logically
- Change the sun in rotations example to a custom item
Task-number: QTRD-3132
Change-Id: I00dacb68ebce222edc1a732cf7d14f1660934b36
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2866
+ Added custom item rendering
Change-Id: If24400fed7c0467d8ebbd554d6e4df3ec5a205f3
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2866
+ Added API for adding and removing custom items
+ Added custom data and custom render items
+ Added shaders for textured objects
+ Added custom item rendering draft to scatter
+ Fixed some shaders
- to be continued in part 2
Change-Id: I9735fd02fc9e86ae486cca4c06f6d7f2a4b0b7da
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2654
Change-Id: I864d33bc173b35b8680eddb402bdf1817ecb031f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2654
Change-Id: Ib21e6d75fa43de45387ad6225973aa8a11ffc0c9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Meshes moved to series.
Task-number: QTRD-2557
Change-Id: I80050e413faf3bc942eb5a5627a66747de5805d8
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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- texture.frag, texture.vert and texture_ES2.frag are used in Q3DMaps if
it is reintroduced some day
Change-Id: I80e838ce2471ecef45d7662c59d8fbc74bf72769
Change-Id: I80e838ce2471ecef45d7662c59d8fbc74bf72769
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2266
Change-Id: I99fd7a6eda570df3d114ab10a1b07c22736cc86c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2539
Change-Id: I2465322d9a4341ce4c345756fe085a4c5ad2be5b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2198
Change-Id: Ief48895d93ac9a8ab70743f3da0fdaf7ccd6ea27
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2290
Change-Id: I52a7fbd8d72e6cd4f73dd3072103cdbf518df321
Change-Id: I52a7fbd8d72e6cd4f73dd3072103cdbf518df321
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2224
Change-Id: Iec18b6121809300b11d85445281d3c626c434f35
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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