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* Surface shadow improvementMika Salmela2014-10-221-0/+1
| | | | | | | | | Not allowing bias go below 0.001 prevents the shadow acne. Faulty formula for lighning direction. Task-number: QTRD-3382 Change-Id: Ided8bf423a961744ace8bef32ae18d6fa2c443ef Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
* Implement zooming to cursorMiikka Heikkinen2014-09-261-1/+2
| | | | | | | | | Zooming to cursor is now default operating mode of the default input handler. Task-number: QTRD-3263 Change-Id: I5699fc0ce7393059538972cd52f31f06d87e3d8d Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Implement volume slice framesMiikka Heikkinen2014-09-121-0/+2
| | | | | Change-Id: I409f3c95892b26ca6097dd4509109fc9978b9900 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* ES2 gradient support for static optimizationMika Salmela2014-09-041-0/+1
| | | | | Change-Id: I3d5d5d006a26225a3a7ab5795fceb97630db0011 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
* Add option to use low definition volume shader.Miikka Heikkinen2014-09-021-0/+1
| | | | | | | | Low definition volume shader samples the texture at even intervals, so it will sometimes skip texels, causing flickering. Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Diffuse and specular color for static optimizationMika Salmela2014-08-271-0/+2
| | | | | Change-Id: I2c51ba06c6af9193a70f4a268dfd2fbd6c6910b3 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
* Implement volume rendering supportMiikka Heikkinen2014-08-181-0/+3
| | | | | | | | New subclass of QCustom3DItem, QCustom3DVolume is provided. The documentation for the example will be done in a separate commit. Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Texture to surfaceMika Salmela2014-07-041-0/+2
| | | | | | | | API for setting a texture to surface. Task-number: QTRD-3232 Change-Id: Icd9de61882b54b9c1fc84a742e49980926ca681d Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
* Fix misc minor issuesMiikka Heikkinen2014-05-221-1/+1
| | | | | | | | | | - Rename bars background mesh more logically - Reorder ElementAxis enums logically - Change the sun in rotations example to a custom item Task-number: QTRD-3132 Change-Id: I00dacb68ebce222edc1a732cf7d14f1660934b36 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Add custom item support, part 2Tomi Korpipää2014-04-161-0/+1
| | | | | | | | | Task-number: QTRD-2866 + Added custom item rendering Change-Id: If24400fed7c0467d8ebbd554d6e4df3ec5a205f3 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Add custom item support, part 1Tomi Korpipää2014-04-151-0/+2
| | | | | | | | | | | | | | Task-number: QTRD-2866 + Added API for adding and removing custom items + Added custom data and custom render items + Added shaders for textured objects + Added custom item rendering draft to scatter + Fixed some shaders - to be continued in part 2 Change-Id: I9735fd02fc9e86ae486cca4c06f6d7f2a4b0b7da Reviewed-by: Mika Salmela <mika.salmela@digia.com>
* Added series rotation and bar item rotation supportMiikka Heikkinen2014-01-271-2/+2
| | | | | | | Task-number: QTRD-2654 Change-Id: I864d33bc173b35b8680eddb402bdf1817ecb031f Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Direction for scatter itemsMika Salmela2014-01-131-0/+2
| | | | | | | Task-number: QTRD-2654 Change-Id: Ib21e6d75fa43de45387ad6225973aa8a11ffc0c9 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
* Move series specific visual elements to series, part 1Miikka Heikkinen2013-11-291-2/+2
| | | | | | | | Meshes moved to series. Task-number: QTRD-2557 Change-Id: I80050e413faf3bc942eb5a5627a66747de5805d8 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Removed unused and duplicate shaders Tomi Korpipää2013-11-131-9/+2
| | | | | | | | | - texture.frag, texture.vert and texture_ES2.frag are used in Q3DMaps if it is reintroduced some day Change-Id: I80e838ce2471ecef45d7662c59d8fbc74bf72769 Change-Id: I80e838ce2471ecef45d7662c59d8fbc74bf72769 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
* Shadow support for surfaceMika Salmela2013-11-081-2/+3
| | | | | | | Task-number: QTRD-2266 Change-Id: I99fd7a6eda570df3d114ab10a1b07c22736cc86c Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* ES2 support for scatter pointsTomi Korpipää2013-11-061-0/+1
| | | | | | | Task-number: QTRD-2539 Change-Id: I2465322d9a4341ce4c345756fe085a4c5ad2be5b Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
* Support for non-zero centered data in barsTomi Korpipää2013-10-301-4/+3
| | | | | | | Task-number: QTRD-2198 Change-Id: Ief48895d93ac9a8ab70743f3da0fdaf7ccd6ea27 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
* ES2 shader support for surface Tomi Korpipää2013-09-181-0/+1
| | | | | | | | Task-number: QTRD-2290 Change-Id: I52a7fbd8d72e6cd4f73dd3072103cdbf518df321 Change-Id: I52a7fbd8d72e6cd4f73dd3072103cdbf518df321 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
* Module renamedTomi Korpipää2013-09-101-0/+61
Task-number: QTRD-2224 Change-Id: Iec18b6121809300b11d85445281d3c626c434f35 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>