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path: root/src/datavisualization/engine/shaders/surfaceTexturedShadowFlat.frag
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* Fix mixing of vec3 and vec2 for coords_mdlMika Salmela2017-12-211-1/+1
| | | | | | | | Vec3 used on fragment shader when vec2 used on vertex shader. On surfaceTextureFlat coords_mdl not used at all, so remove it. Change-Id: I7898db37e7967a7cb9933fe1a05f42a332c06130 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
* Surface shadow improvementMika Salmela2014-10-221-1/+1
| | | | | | | | | Not allowing bias go below 0.001 prevents the shadow acne. Faulty formula for lighning direction. Task-number: QTRD-3382 Change-Id: Ided8bf423a961744ace8bef32ae18d6fa2c443ef Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
* Texture to surfaceMika Salmela2014-07-041-0/+72
API for setting a texture to surface. Task-number: QTRD-3232 Change-Id: Icd9de61882b54b9c1fc84a742e49980926ca681d Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>