| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
Vec3 used on fragment shader when vec2 used on vertex shader. On
surfaceTextureFlat coords_mdl not used at all, so remove it.
Change-Id: I7898db37e7967a7cb9933fe1a05f42a332c06130
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
|
|
|
|
|
|
|
|
|
| |
Not allowing bias go below 0.001 prevents the shadow acne. Faulty formula
for lighning direction.
Task-number: QTRD-3382
Change-Id: Ided8bf423a961744ace8bef32ae18d6fa2c443ef
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
|
|
API for setting a texture to surface.
Task-number: QTRD-3232
Change-Id: Icd9de61882b54b9c1fc84a742e49980926ca681d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|