| Commit message (Collapse) | Author | Age | Files | Lines |
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Since shaders needed fixing anyway for surface because of this,
also implements the support for object gradients for surface,
which was missing.
Task-number: QTRD-2666
Task-number: QTRD-3211
Change-Id: I0c5da7fdfef308a96ec0bae4750fd22035da4e82
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3059
Change-Id: Ie5b82c6418cb87f7d9c04fcca287f5924d8616a5
Change-Id: Ie5b82c6418cb87f7d9c04fcca287f5924d8616a5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3001
Changed all colors to QVector4Ds to avoid mixups with vec4 and vec3 colors
in shaders.
Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5
Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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+ implemented the rest of lightColor
Task-number: QTRD-2405
Change-Id: I38402b45cc4a567a79d07b23983567551d06b4fe
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I430aca3c3ff6cb1ce4ee7eb8eab1a31c57d1e890
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2266
Change-Id: I99fd7a6eda570df3d114ab10a1b07c22736cc86c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2453
+ changed gradient texture to a power-of-two size to avoid gradient errors on Android
Change-Id: I67b1c87d3143073ceb2523017e3968d16d0cd503
Change-Id: I67b1c87d3143073ceb2523017e3968d16d0cd503
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2290
Change-Id: I52a7fbd8d72e6cd4f73dd3072103cdbf518df321
Change-Id: I52a7fbd8d72e6cd4f73dd3072103cdbf518df321
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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