| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QTRD-3001
Changed all colors to QVector4Ds to avoid mixups with vec4 and vec3 colors
in shaders.
Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5
Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2866
+ Added API for adding and removing custom items
+ Added custom data and custom render items
+ Added shaders for textured objects
+ Added custom item rendering draft to scatter
+ Fixed some shaders
- to be continued in part 2
Change-Id: I9735fd02fc9e86ae486cca4c06f6d7f2a4b0b7da
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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- texture.frag, texture.vert and texture_ES2.frag are used in Q3DMaps if
it is reintroduced some day
Change-Id: I80e838ce2471ecef45d7662c59d8fbc74bf72769
Change-Id: I80e838ce2471ecef45d7662c59d8fbc74bf72769
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2224
Change-Id: Iec18b6121809300b11d85445281d3c626c434f35
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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