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path: root/src/datavisualization/engine/shaders/texture3d.frag
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* Limit volume to axis rangesMiikka Heikkinen2014-09-101-36/+28
* Add option to use low definition volume shader.Miikka Heikkinen2014-09-021-5/+3
* Pixel perfect volume shaderMiikka Heikkinen2014-09-011-53/+109
* Add alpha multiplier to QCustom3DVolume apiMiikka Heikkinen2014-08-251-3/+11
* Tweak volume shaders.Miikka Heikkinen2014-08-221-62/+74
* Make volume transparency uniform regardless of viewing angleMiikka Heikkinen2014-08-201-2/+9
* Make volume shading sample once per texture layer.Miikka Heikkinen2014-08-191-6/+18
* Implement volume rendering supportMiikka Heikkinen2014-08-181-0/+70