| Commit message (Collapse) | Author | Age | Files | Lines |
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The volume object that would go partially outside axis ranges
is scale and repositioned so that it only renders the portion
that is inside the axis ranges.
Change-Id: I792494e437998ba6276f58fab645767276c1476d
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Low definition volume shader samples the texture at even
intervals, so it will sometimes skip texels, causing flickering.
Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Now the volume should render with pixel perfect accuracy.
The drawback is that it is significantly slower than the old
approximate solution.
Change-Id: I4df7e9a28a27b56150c71a85a4c1fb69a215dabc
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I856c4166513f6d6f7b73fd52bc46d52ab1b8fdff
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Also fix custom object default texture.
Change-Id: Iba9ff6afb807d9f7a4e1f58b0e5fb4bca4c9c431
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: If3acbb161b99f67d81f7af9c05ae8bcfe154e052
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Ia3a13e2cb8d7dcf744a55dcb827f5cb436a043c4
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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New subclass of QCustom3DItem, QCustom3DVolume is provided.
The documentation for the example will be done in a separate commit.
Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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