| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QTRD-3059
Change-Id: Ie5b82c6418cb87f7d9c04fcca287f5924d8616a5
Change-Id: Ie5b82c6418cb87f7d9c04fcca287f5924d8616a5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3001
Changed all colors to QVector4Ds to avoid mixups with vec4 and vec3 colors
in shaders.
Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5
Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2866
+ Added custom item rendering
Change-Id: If24400fed7c0467d8ebbd554d6e4df3ec5a205f3
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2866
+ Added API for adding and removing custom items
+ Added custom data and custom render items
+ Added shaders for textured objects
+ Added custom item rendering draft to scatter
+ Fixed some shaders
- to be continued in part 2
Change-Id: I9735fd02fc9e86ae486cca4c06f6d7f2a4b0b7da
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2981
+ Bars done
+ Scatter done (= no label selection)
- Surface to be done
Change-Id: Icd352e40ad6d0ada76380f3dba742f280fd278b3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2627
Change-Id: Iac3ce3628382cc2416f842966591bc1b7f1dcbd2
Change-Id: Iac3ce3628382cc2416f842966591bc1b7f1dcbd2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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+ implemented the rest of lightColor
Task-number: QTRD-2405
Change-Id: I38402b45cc4a567a79d07b23983567551d06b4fe
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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- texture.frag, texture.vert and texture_ES2.frag are used in Q3DMaps if
it is reintroduced some day
Change-Id: I80e838ce2471ecef45d7662c59d8fbc74bf72769
Change-Id: I80e838ce2471ecef45d7662c59d8fbc74bf72769
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I430aca3c3ff6cb1ce4ee7eb8eab1a31c57d1e890
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2266
Change-Id: I99fd7a6eda570df3d114ab10a1b07c22736cc86c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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TODO:
- Finish scatter
- QML (maybe left until data set is sorted, though)
Change-Id: I87a8117cb29f147080e0662c55b1098cb2e71689
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2539
Change-Id: I2465322d9a4341ce4c345756fe085a4c5ad2be5b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2287
- still does not work on ES2, as it's GLSL ES 1.0
Change-Id: I17cdb893daef35e83269ea2a73180fdaf3caca80
Change-Id: I17cdb893daef35e83269ea2a73180fdaf3caca80
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2453
+ changed gradient texture to a power-of-two size to avoid gradient errors on Android
Change-Id: I67b1c87d3143073ceb2523017e3968d16d0cd503
Change-Id: I67b1c87d3143073ceb2523017e3968d16d0cd503
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2329
Change-Id: I616e2e97ac67ddd9fbdf2d0715f5841b3df46561
Change-Id: I616e2e97ac67ddd9fbdf2d0715f5841b3df46561
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2290
Change-Id: I52a7fbd8d72e6cd4f73dd3072103cdbf518df321
Change-Id: I52a7fbd8d72e6cd4f73dd3072103cdbf518df321
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2277
Change-Id: Ide3997c2bc5bbe4844b40e84caf9096a597813de
Change-Id: Ide3997c2bc5bbe4844b40e84caf9096a597813de
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2224
Change-Id: Iec18b6121809300b11d85445281d3c626c434f35
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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