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Change-Id: Iffdef975ccecb796baf238b23b9cb46a7cee3e24
Change-Id: Iffdef975ccecb796baf238b23b9cb46a7cee3e24
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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+ compilation warning fixes
Change-Id: Ib4f98f496733fd72ddf4a5da9ce4e379b84fa1ba
Change-Id: Ib4f98f496733fd72ddf4a5da9ce4e379b84fa1ba
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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When constructing slice view, x&z coordinates are copied also. Point
position set to vertex position, which is more robust.
Task-number: QTRD-2363
Change-Id: Ifbee1bbdfa9a7575760116433204d9cea9a908aa
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2362
Change-Id: I4c9cc84d44a2fcf881e8b6062413aa3dbe2e5890
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2332
Change-Id: I086d3a422ff444cbcede1aa238107ebcbce68729
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2349
Change-Id: I7896646be32d482df38cd351f68763b4f659d764
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Implemented slice view and fixed selection mechanism.
Task-number: QTRD-2321
Task-number: QTRD-2307
Change-Id: I492bd96678bb1bdb8020448e122931a0deccdc0d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2313
Change-Id: Ie09d21eee1d118e3ced8d37e6623c7036deba4c9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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If the surface is partially off the visible range, only grids
that are fully within the visible range will be drawn.
If only one row or column is within visible range, surface is
not drawn.
Task-number: QTRD-2320
Change-Id: If2691577cde61dfd270d79c32b9d6f69984966ba
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2266
- shadows are now supported (but disabled, as they don't work well)
- we probably need a separate depth shader for surface
+ removed obsolete code and variables
+ cleaned up
Change-Id: I91a59b7fef7fdccf40b43ef0534eecb37d97abe2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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No longer will surface grid count cause scaling of the background
etc.
Task-number: QTRD-2267
Change-Id: I9dd62bcd6ed7b342abc8a52c7f88ed88d22ded69
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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- Enabled zooming on Surface C++ api
- User modified gradient takes effect
- Scene pointer is updated to selection pointer
- Font changing is listened on selection pointer and label's are generated
using selected font
- Selection label format copied from scatter. Looks to be very handy.
- Check for OpenGL 1.5 version and block coarse surface if below
- Added some theme handling. Not sure if the bug is fully fixed. Probably
requires shadow fixes to be fully similar to others.
- HAHAA. Now even single rows and columns supported. Even one value will
produce surface
Task-number: QTRD-2279
Task-number: QTRD-2265
Task-number: QTRD-2261
Task-number: QTRD-2269
Task-number: QTRD-2268
Task-number: QTRD-2272
Change-Id: Id34d843b2898e4cf1e4dde10ce23e0eaab4738a7
Signed-off-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2280
Change-Id: I6313ac321f84fbd6d9a06c198caccccd805d336b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2224
Change-Id: Iec18b6121809300b11d85445281d3c626c434f35
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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