| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I453438fee92f18c983c1bef04c68b24a7ff72cf9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Change texture UVs to be generated according to data dimension. Also
utilise this change on texturesurface example.
Change-Id: Ideacfba409dc2e7cf579fb38d897e08c9f9a1b71
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Normals and triangles are generated according to data direction.
Task-number: QTRD-3160
Change-Id: Ia4286467682628930da3d82b204fd1ec078a396a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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QImage is not a QObject, and therefore QImage::Format doesn't seem
to be a supported type for a Q_PROPERTY, either. At least this was
the case in Qt 5.2.1. In Qt 5.3.1 this worked. In any case,
worked around the issue by removing textureFormat as a property.
This shouldn't be an issue, since texture cannot meaningfully be
manipulated from QML anyway.
Also fixed some compile warnings.
Change-Id: I257c1502d3340c49c24085fb8bf2e6176d875215
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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API for setting a texture to surface.
Task-number: QTRD-3232
Change-Id: Icd9de61882b54b9c1fc84a742e49980926ca681d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Since shaders needed fixing anyway for surface because of this,
also implements the support for object gradients for surface,
which was missing.
Task-number: QTRD-2666
Task-number: QTRD-3211
Change-Id: I0c5da7fdfef308a96ec0bae4750fd22035da4e82
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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- Polar property for toggling the polar mode
- Example added. Example docs will be added in another patch once all
of the functionality the example needs has been implemented.
- Only surface graph supports polar so far. Scatter to be added later.
Change-Id: I54d36f764ac1771ac88f73a5f3a2142f2309f6e8
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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If both are descending or ascending, do not flip. Flip is needed
to make specular highlight work correctly.
Task-number: QTRD-3156
Change-Id: Ida256ee4ff96553c6f1cd5bf94e71d2e95ce7cf4
Reviewed-by: Titta Heikkala <titta.heikkala@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2787
Change-Id: I0ced8e506928df5fba2e8df94258b53457f4412e
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: I20ba0ffafa6bbe22d624a15fe3046ef2e33ab6d7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2867
Change-Id: I705e3b743ab9d561d93039a60288d71627db8661
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2767
Change-Id: Ifa7ca07f2afdb27974ad20819f0a4646293764b0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2803
Change-Id: If670633f52519741a096abe901d55fd084ddc9c5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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+ commented-out code and qDebugs removed
Task-number: QTRD-2398
Change-Id: Iab13e3ae9d672c0a3bcb4735b3fd1931b2eb7d86
Change-Id: Iab13e3ae9d672c0a3bcb4735b3fd1931b2eb7d86
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2594
Change-Id: I31e1ea20fd590d7bdf3d1218d696915c22c3426b
Change-Id: I31e1ea20fd590d7bdf3d1218d696915c22c3426b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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- docs will be fixed in QTRD-2594
Task-number: QTRD-2699
Task-number: QTRD-2700
Change-Id: Ia89d365c2de5d9254b165feb4f0a54ec099084be
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Part 2, item change. More is on the way.
Change-Id: Ic41f3a90b5a47502b741391ace990117ef2eaf80
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Part 1, row change. More is on the way.
Change-Id: I4e152a5160275f2d629e7793d4d40b85082a2fc2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I050b25f0921dfb12cb064002b3d020d499d4c953
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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When constructing slice view, x&z coordinates are copied also. Point
position set to vertex position, which is more robust.
Task-number: QTRD-2363
Change-Id: Ifbee1bbdfa9a7575760116433204d9cea9a908aa
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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It's about dimension change.
Task-number: QTRD-2357
Change-Id: Iaa64569954a12ea846221111cbcf63753f5235d3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2332
Change-Id: I086d3a422ff444cbcede1aa238107ebcbce68729
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Improves performance when doing stuff like resetting image data.
Task-number: QTRD-2335
Change-Id: I9e8ce49fd520b67125305a7614afc550b2244169
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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If the surface is partially off the visible range, only grids
that are fully within the visible range will be drawn.
If only one row or column is within visible range, surface is
not drawn.
Task-number: QTRD-2320
Change-Id: If2691577cde61dfd270d79c32b9d6f69984966ba
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2224
Change-Id: Iec18b6121809300b11d85445281d3c626c434f35
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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