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Change-Id: I9659e0492ee2e4f56717f2189f7aece034f778a2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3149
Change-Id: Ife8937e93b06b118b369ff909097a137106736cf
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3148
Change-Id: I2c9efa84184819aaac123ee29685bc3a9e35bfe6
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3149
Change-Id: Ibfb2cf19c4e97df4d7e278d5c5588feee015cd5b
Change-Id: Ibfb2cf19c4e97df4d7e278d5c5588feee015cd5b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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If both are descending or ascending, do not flip. Flip is needed
to make specular highlight work correctly.
Task-number: QTRD-3156
Change-Id: Ida256ee4ff96553c6f1cd5bf94e71d2e95ce7cf4
Reviewed-by: Titta Heikkala <titta.heikkala@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3149
Change-Id: I47e1a1590043c14ccd5d1ad11f0fa643b883cded
Change-Id: I47e1a1590043c14ccd5d1ad11f0fa643b883cded
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2792
Change-Id: I90d83bd9b73a0f337fd26f1b92000e72b3ec0607
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Ie6075aefa70228769d5a2717e9d96c23b9fee494
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Make deleteTexture also zero the pointer and do the check if
deletion is needed, as those are required anyway on the caller
side in most cases.
Change-Id: Ia12102c97a647127230db2518c32f81322ce6743
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3001
Changed all colors to QVector4Ds to avoid mixups with vec4 and vec3 colors
in shaders.
Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5
Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2866
+ Added custom item rendering
Change-Id: If24400fed7c0467d8ebbd554d6e4df3ec5a205f3
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Cache all series instead of just the visible ones on all graphs
instead of just surface.
Changes to one series now trigger data update to only the affected
series, which should significantly improve performance in these
cases.
Task-number: QTRD-2600
Task-number: QTRD-2957
Change-Id: I6db7c689108fce8d25aace6682a193936d6f0eaf
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2981
+ Bars done
+ Scatter done (= no label selection)
- Surface to be done
Change-Id: Icd352e40ad6d0ada76380f3dba742f280fd278b3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Also refactor axis formatter sub grid array to be one dimensional.
There is no need to know which segment each sub grid line belongs
to.
Change-Id: Ie9813088650fcc0ca844f3c358ea1abae9258367
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2701
Change-Id: Id3f096099ef584a6feaaebcbecc084810ec27967
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2787
Change-Id: I0ced8e506928df5fba2e8df94258b53457f4412e
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: I20ba0ffafa6bbe22d624a15fe3046ef2e33ab6d7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2867
Change-Id: I705e3b743ab9d561d93039a60288d71627db8661
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2767
Change-Id: Ifa7ca07f2afdb27974ad20819f0a4646293764b0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Also revert the incorrect change to surface slice update.
Change-Id: If08d5848e5b216f4f6b82e39727eeb7facd463ca
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2803
Change-Id: If670633f52519741a096abe901d55fd084ddc9c5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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+ texture power-of-two added
+ input handling changes
- surface crashes, will be fixed in separate commit
Task-number: QTRD-2802
Change-Id: I1913aec60c4e986b02f307d832dc55dea0be4348
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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+ commented-out code and qDebugs removed
Task-number: QTRD-2398
Change-Id: Iab13e3ae9d672c0a3bcb4735b3fd1931b2eb7d86
Change-Id: Iab13e3ae9d672c0a3bcb4735b3fd1931b2eb7d86
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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- commented-out code will be removed (and made tasks of, if necessary) in part 2
Task-number: QTRD-2398
Change-Id: Ib94a4a873ecd25f4040c74c42902e204f3f41943
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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+ implemented the rest of lightColor
Task-number: QTRD-2405
Change-Id: I38402b45cc4a567a79d07b23983567551d06b4fe
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2594
Change-Id: I31e1ea20fd590d7bdf3d1218d696915c22c3426b
Change-Id: I31e1ea20fd590d7bdf3d1218d696915c22c3426b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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- some links do not work
Task-number: QTRD-2594
Change-Id: I255a4c12fe09e1a708c068a68073c1c99d6382b6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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- docs will be fixed in QTRD-2594
Task-number: QTRD-2699
Task-number: QTRD-2700
Change-Id: Ia89d365c2de5d9254b165feb4f0a54ec099084be
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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qDefaultSurfaceFormat() can be used to set up antialiasing for QML
apps in just two lines:
...
viewer.setFormat(QtDataVisualization::qDefaultSurfaceFormat());
Task-number: QTRD-2734
Change-Id: I3f7ba728cef6310d794256e1dc4c28cc33b2f9a3
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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In case of QMl ApplicationWindow using applications, openGL context
seems to be 0 when the renderer gets destroyed at application
shutdown. Work around this by checking for context validity on
destructors before attempting to free openGL resources.
Change-Id: I5ba5209740f8f4467f4ba2cc8dd195171bcd13c8
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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+ some misc fixes
Change-Id: I728da6779bea026d0554d8aae5c00254c3c27694
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Change-Id: I990edbead0066f61f10b146ed0dc2c6299d6eb0f
Change-Id: I990edbead0066f61f10b146ed0dc2c6299d6eb0f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Bug in color conversion from QVector3D to QColor
Change-Id: I060619f280cb0dbace65a08b58183d468491dff8
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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- Also topleft updateSmoothItem
Task-number: QTRD-2697
Change-Id: I9a5b03021cbeca28f9d63351580584c5567ea607
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Colors to series
- Multiselection labels in bar slices still buggy
- Selection in bars doesn't work correctly if not all
series have items in that grid
Task-number: QTRD-2557
Change-Id: Icd38428e5337a26b8410476104bb1f1f784cdc7f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2670
Task-number: QTRD-2505
Change-Id: I51a870f9a57b093e8216759a5577e161ff3afd60
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Part 2, item change. More is on the way.
Change-Id: Ic41f3a90b5a47502b741391ace990117ef2eaf80
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Surface series grid visibility and smoothness
Task-number: QTRD-2557
Change-Id: I0beecb7785bf2fb489d0faba797a145151513a79
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Meshes moved to series.
Task-number: QTRD-2557
Change-Id: I80050e413faf3bc942eb5a5627a66747de5805d8
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2632
Change-Id: I91eaa8fa26e232de24fe89ef0c8a2fc53f31fb8c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Part 1, row change. More is on the way.
Change-Id: I4e152a5160275f2d629e7793d4d40b85082a2fc2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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+ Fix default axes to sensible
+ Fix some rounding errors in surface creation
Task-number: QTRD-2622
Change-Id: I44450efc1e77ac8d8dbefc75814345949b8fb1f1
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Precaution for using depth texture before nothing has been drawn.
Task-number: QTRD-2570
Change-Id: I47ece387542acbd1ffed8d650a70ecc471efb30e
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2266
Change-Id: I99fd7a6eda570df3d114ab10a1b07c22736cc86c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Scatter gradients.
Task-number: QTRD-2200
Change-Id: Ia6ac271440d0d26b7cae9332ef2ba4e7bf1a11fe
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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TODO:
- Finish scatter
- QML (maybe left until data set is sorted, though)
Change-Id: I87a8117cb29f147080e0662c55b1098cb2e71689
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I5a47053c8708b9a9c37b845bc55166f02fc99de3
Change-Id: I5a47053c8708b9a9c37b845bc55166f02fc99de3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTBUG-33360
Change-Id: I67eaab3914effa2a7a5be1b72c6d2c59cb2402f6
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: Ic52f1a4775453a4db910ea27b172f82554f7a9b6
Change-Id: Ic52f1a4775453a4db910ea27b172f82554f7a9b6
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: I706529d5ba9571c0b81c14664bd0680ca318eadc
Change-Id: I706529d5ba9571c0b81c14664bd0680ca318eadc
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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